When handling the maps, often clearing a map is a waste of time if it does not result in a weapon/armor upgrade at the end. Sometimes keeping your Trimps paused, allows you to immediately exit the map, scrap it, and check another one, but often it will just tell you that you are already waiting to switch maps and you are stuck completing the entire map before you're allowed to do anything else. Please make it possible to consistently leave maps early, especially if this is a bug.
Upgrades do nothing, missions give virtually no reward, you have no control over whether or not you can complete them. It's a cool concept, show it some love and make it playable.
Upon reloading the game, all the stats saved except for speed. It's still showing a high level speed, but in action it's more like the speed you started at level 1.
Gamebreaking bug, in endless mode post game, just walking left and right firing the assault rifle, fell through the ground, could continue to fire and the screen continued to scroll left and right when walking, but could not return to the surface nor did bullet fire reach the surface.
I've heard countless people complain about how they disappear, can't move, get stuck in walls, etc. A fix or atleast an acknowledgement of the problems would be much appreciated. As there is no failsafe built in such as restarting a dungeon, or a debug, etc.
Extremely difficult game, Tough to aim, tough to kill, tough to earn upgrades. And not rewarding for the effort... Very disappointing. But improved aiming, hit boxes, and a more consistent upgrade process would fix all the issues. If you aren't beating a level because of the difficulty, you can't get stars to upgrade and make it beatable. Very frustrating.
If you open the shop after killing the final boss, it will glitch and you wont be able to do anything until you quit. You wont receive your rewards for completing the game, and wont level up.
We're adding stuff to our End Game that makes the weaker investments more interesting, despite their cost.