Worst RTS ever made. How do you put this much work and love into something and fail so horribly? If you can't create an AI to automate units, don't automate them. Work within your technical abilities.
Has potential but:
Game Ark splash screen is too long with no skip button.
Very clunky lag affecting controls
Obnoxiously loud and continual sound effects.
Want to win? Get armor. Only armor when you level up, derive your damage and luck from items. It's hard at first but by day 10 the damage bonuses on items start to make enemies die reasonably quickly. Meanwhile most enemies can only do 1 damage to you if you're armored out the wazoo. One >12+ regen item is enough, but carefully weigh which regen items you keep with you even if its other traits have become obsolete.
I love the narrative, the campaign mission selection mechanic, and the battlestar galactica tone to the game.
I'm not as fond of the gameplay mechanics, though. Collision should be removed at the very least, as it makes controlling the units in this very micro-management centric game a real pain.
To have a real time tactics game with clunky units is not great design. Getting a proper view of the battle is also unreasonably difficult. Why not have battles be designed to be played in their entirety in the zoomed out chevron view?
I like the story mode, but the quest system and sandbox play is contrary to having a story line. There should be a finite end in addition to sandbox play, and controls need work like always. Though I get the sense that they're not really trying to improve the game anymore.
>Become Captain
>Alright, finally time to show that Ninja King who's boss.
>Start pounding him with captain spirits and bouncy ball.
>Nothing.
Oh screw you, man.
Needs invincibility after a hit. Needs less lock-ins. Needs solved puzzle components to stay solved when leaving the room. Needs pits to be more visible. Needs quite a lot.
My name is John Crichton... an astronaut. Three years ago I got shot through a wormhole. I'm in a distant part of the universe aboard this living ship of escaped prisoners, my friends. I've made enemies. Powerful. Dangerous. Now all I want is to find a way home, to warn Earth. Look upward, and share... the wonders I have seen.
Well now let's see here. You make the bullets the same color as the background, you can't see where the walking space starts and the walls begin, and you have redundant clicking to get into the game. Who taught you game design? The guy from Bandai's Dr Jeckyll and Mr Hyde? 1/5 in the first 30 seconds of playing.