the big black box you are getting is from advertising not working, it's a link to a gamesite which has probably helped him produce this game one way or another, nevertheless, the game itself doesn't need any attention since it's simply not good enough for that
reading through the comments made me feel sad for rpg developers, if you don't like to work for your prize, go play something else, this game is awesome, it doesn't end in 2 hours after you start playing it, kept me entertained for a week, that's more than I can say for 90% of the games here
keesto, there's an endless amount of ingredients to pick up by redoing dungeons with first disenchanting stuff into mats and then picking the best gems to send home, this way you'll have no trouble with bagspace nor crafting mats, sure it's a grind but that's the whole idea of the genre.
I'd love to get my hands on a list of explanations on things, not some things, but just about every mechanic in the game, some you can guess but still there's information to be known...
if there isn't a way to combine enchants of the same kind, you should implement one, it should also cost too ofc and should not give 100% value, like 5% crit + 5% crit equals 7% or 8% crit, half of the addition that is gained and or could possibly curve with enchanting from 25% to 75% or whatever
great concept this rts caption map is, 5 out of 5 you receive yes. I expect a great sequel, just like in previous games, general tip for your games is always bring more stats to sequels, I'd like to have specializations that can only be optained through combat with certain types of enemies or factions
for third installation of the game, fuel consumption lightens weight the rocket, also seperate hp gauge for different areas of the rocket, this is difficult but hey, you seemed to improve alot this time so why not do that again, this game is worth 5/5