This game is definetly P2W, I don't get all the fanboyism. BUT, it's not a slap in the face like all the others before, there's still alot of value to it. The biggest reason is that you need 20 players in a full team and secondly, you can work hard to close the gap between you and the person with hundreads of stars at disposal. But again to say that you can match their progression is utterly delusional.
The adult reference from getting the basket ball through to hoop coupled with the very core mechanics of how to play make this into one cheesy and BAD experience.
It's a shame that this project seems abandoned, had so much potential and obvious intentions for further development, the case of missing gloves, the unexplained items, the rather empty inventory and unused gearslots. I would have prefered a small droprate for randomly enchanted items or some reason for the inventory at all.
I'm kind off annoyed by your comment Kajenx, this game is hard and there's no need to be smug about being better than most of us players. That being said, there's alot of luck involved in how stuff are initially and there's really no way to go around this. These "match 3" games just work like that from the core.
I'm not being smug. I'm just saying the game is not based on luck. If it was, it would be just as hard for me to win as a new player. I was actually trying to be encouraging... If people think they can only win by getting the right random number, then obviously the game is frustrating and not really worth spending any effort on.
How about some kind of improved system for workers, where you could force teenagers to work and elderly work to older age and force women to stay at home and make more babies or force them all to work?
You should have added collectable sets for individual kitties and 6 kitten groupsets and both with bonuses, the individual bonuses same as always but the groupsets with 2, 4 and 6 set bonuses.
A bit tedious start but after your raid gets going the game just gets better, a few suggestions for AI: warriors and rangers should choose closest npc always or if there's allies in battle, go to them. Priests should heal first and never iniate combat unless they're alone, also they should heal themselves if no one else needs healing.
should work on level order on your next game, lvl 56 was most enjoyable and probably the hardest, give us more options to choose wrong fold ups and it will make the game more of a challenge.
Seems like the game has a heap of bugs piling up, especially the "Danaya, Flame of the Heart" deity, by now, only one of the blessings work right, "Fertility" can be bugged to never end with Lust, "Abundance" never ends, "Bounty of the Gods" decreases gold and faith production while giving sometimes wrong increments to the rest.
I'm not being smug. I'm just saying the game is not based on luck. If it was, it would be just as hard for me to win as a new player. I was actually trying to be encouraging... If people think they can only win by getting the right random number, then obviously the game is frustrating and not really worth spending any effort on.