So i put my fate egg out in the early stages of the battle hoping to get an awesome creature of some sort. Next turn I hatch that fate egg, and what do I get? A skeleton. Luckily I had a reverse time on hand and ready to go, so I used that. My skeleton turned into another skeleton. Karma?
Anotherfew things i forgot: never put points into instinct. Only buy the shank knife from the store because for biologicals, all the best equipment is dropped from opponents. Using all of these particularly the suggestions above, will help you through heroic.
For all the Biologicals out there, here's a few tips. With your initial points, put 3 into integrity (this'll give =20 focus per turn and +9% health per turn) Use the rest to work yourself up to the abilities wound and break. From there you have a self-perpetuating attack cycle: Wound, Leading Strike, Devastate, Break, Leading Strike, Repeat. This'll keep you alive through most of the battles. With any points afterward, get adrenaline up to at least 2 and upgrade wound. This'll at least help you get through the first stage. Also, click auto-save off and just save after every battle, that way if you don't get an item you want, you can just reset to the beginning of the battle. Hope this helps, keep it alive for others!
I'm sorry but this is a cheap imitation of a good game, and that just cannot stand. What's more it contains obvious propaganda against another governmental system. The final nail in the coffin is asking for money for the stupidest stuff in the game. If anyone WOULD want to play this game I would advise just finding a version of RoboKill which is undoubtedly much better, slander-free, and offers many free levels (It's a really good game, you can't expect it to be fully free, but the frre levels are still good). Honestly, this game shouldn't have even made it to the games page. I mean even the graphics are the exact same! I will now lobby Kongregate for a negative star-system just so I can give this game -5.
Fun game with basic gameplay, but no depth. Basicly a fun way to waste a bit of time. As a strategy game, it's pretty easy, since all you need for the first bit is one or two trailers spamming shovel guys, then building salvage yards. I would advise adding harder options and some actual storyline beyond the occasional funny line. I would advise also some sort of level-up system so we can get stronger as the zombies do, as well as an "endless rampage" mode. Basicly, make it harder and add more depth (maybe a search-and-rescue feature or mini-games like sticking your head out of a truck with a shotgun). Try these out for a greatly improved game!
Interesting as a tetris game, but I seems to lack any physics. I piled up blocks in an extremely precarious pile and they didn't fall over. Might wanna fix that. I like the different colors of blocks but the backgroung could be a different color (try black- it would make the gaps stand out). Other than that, maybe enlarge the screen a bit, and I think there might be a bug in the scoring system. Try these suggestions out and I think you'll have a popular tetris game!
Not bad for a game made in 24 hours. I'd fix the counter though.
On a slightly different note, anyone feel the rapture yet? ;)
I really feel bad for these people who gave up everything for this, kinda hope something does happen...
But then again... XD
Fun game over all, controls are a little laggy, though, which lets the little (hamsters?) get too close. The guy is also a little difficult to see sometimes, so you might want to either change his or the background colors. Finally, maybe make a way to have all the weapons you picked up, and be able to maybe pick up bullets or gun types from the humans. But other than that, pretty good game, 4/5. Please fix those if you want a full score.
Unless I am mistaken this is an upgraded version of your earlier game (actually submitted today as well)? At any rate if it is, the upgrades are working much better, and it causes the game to be more in-depth and fun. But don't Stop here! Keep generating ideas, adding them, and fixing the bugs to make a truly AWESOME game. 5/5.
Fun game, very addictive, but kinda lacking depth. I would advise adding multiple levels on the screen(floors) and maybe music-oriented blocks. Also, give the little pac-man guy a weapon of some sort (like in the power ups) so that he can shoot the blocks he can't dodge(limited number of shots of course). Maybe some level-up skill attributes like jump height or speed (not like the power up). Also, life powerups should spawn less often. 4/5 overall for the game, but do add the things I suggested if you want front page!
Fun little game and the simplistic graphics add an element of beauty to it, but I would advise changing the background color perhaps, since the white just seems to mess with vision. You might want to make the zombies move more aimlessly because I just stood there shooting thee crap outta any zombie that came close (they all moved in straight lines- too easy). Love the lettering though it was a bit hard to read, let some zombies get a nibble in. Other than that, maybe more weapons, an ammo limit, power-ups, just make the game more in depth. Try adding other kinds of zombies too. Over all 5/5 for basic design and fun to play, but 1/5 for in-depth. (5 star rating from me anyway).
The graphics are terrible, there is no explanation, and that sniper needs some support for his gun. I THINK that this could show some promise, but you must fix these things first. People have come to expect a certain level of play-ability from sniper-type game. So: Story line, stable controls, and more noticeable targets should set you straight. Also, my scope seemed to spazz in and out, might wanna fix that 'kay? ;)
I don't Know if this is just me, but I think that it might be interesting if Transformice got badges. Of course you may wonder what those badges would be, but for anyone who's played long enough, we know about titles. Titles work like badges, and could actally become badges like Acquire 9000 cheese or get 20 titles, or even buy your first object. This would attract more people to the game and the site as well as give us, the players bragging rights. Besides, don't badges make everything better?
I don't know if I've just lost all depth perception or something, but why can the smart bombs and other bombs run into each other, the lasers and everything else. Shouldn't they kill each other like they kill you? or is it just that 117 is soo fat that he takes up the width of the Omega Box (If you really don't want to do the programming hop out on that excuse.) It's just a little thign that I noticed, but it doesn't make the game any less fun, just might make it a litttle easier (note AlexAndErDaFirst's comment.)