Good game, nice story, just needs a little tweaking.
I can barely read the script (both in the beginning intro and the journal). Try using a brighter white text background for the intro and a bigger, slightly duller color, and easier to read script.
The journal either needs to fade once you move or have a little close-out (X).
It appears you have the script of a jump that is meant to go higher then currently set on the game.
It scared me to death when the boy suddenly grabbed on to the rope and sung across, maybe highlighting the options so you don't give the high-strung people a heart attack. XD
It would be nice to see what the boy is thinking like "I can't get across, (Object) is blocking my path." or something like that.
All in all, It's a great start and I look foward to the full game.
Has anyone else noticed how on some levels you have a mega-strong front attack, but if anything gets past them, your back defense is so sucky that you get a load of monsters running through and draining your life? Since this happened to me so often, I made two solutions: One, build from back to front (still untested so please don't scream at me) and Two, less effective, Use the 100gp cost units in the back and normal units in the front. I have tested this on one map and found it works, but it is not impenetrable. + If this helped you so it can help others.
Once there was a boy on the moon. Then one day, he found a fishing pole. Feeling peckish, he decided to try out his fishing pole. He later recieved a contract from Dreamworks Studio.
Igotta say, I love the idea and gameplay. Good job with the storyline, too. That multiplayer option sounds awesome. My only complaint was the turrets, which just bugged me because of my slow computer, making me unable to get enough ships in. Other than that, the best space game of this type I've played.
Seems Like a great game, but I'm having some troubles, namely I can't see all of the screen, and so can't access my inventory. Otherwise, epic game! Make some more maybe?
Very easy, very fun, good wind-down game.
Maybe a speed-up, speed-down feature for sequel?
Oh, and A campaign mode!
(Story idea, my two cent for next story) Maybe someone tries to kill the main character and he hunts down those who were behind it.
For when the worm is inside the tree trunk, you have to get the purple ball seed things and then click on the lung plant. Wait for the lung to kinda implode, then click on it and the end of the tree stump. If Remus doesn't blow into it immedeatly click the lung plant again.