Why would you remove mouse wheel zoom? I can't see far enough ahead of me because most times (unless going very fast which is not often enough) the camera is way up high and might as well be looking straight down. I want to be able to see what's coming up ahead of time, not when I'm almost upon it. For first person, have the player's skis/hands/whatever be more prominent somehow, so I can actually see them and thereby better orient myself/know which way I'm currently facing. Again, why would you remove mouse wheel zoom? I see nothing gained by removing that. Thanks for reading.
Saving the game and coming back to it later deletes certain things in your inventory but not others. I had that guardian armor or what it's called that I need for that one achievement, I saved the game and came back later, and now I no longer have the armor. Happened other times too. Other things such as spells and health/magic potions remain.
Since there's only two weapon slots it would make more sense to have key for toggling between them, because I'm not going to keep track of which number weapon I'm currently using.
When hovering over a space or animal to show its stats, it either takes too long to appear or happens when I don't want it to. Waiting for the grid to show up so I can pan around also takes forever. Has potential but the 'one button for everything' mechanic gets in the way. Both WASD and arrows for map move as nexusf. suggested would solve one problem. I suggest something like 'hold Space and click' on an object to see its stats and then maybe something like release Space for when I no longer need the stat shown.
Nitrome, I think Leboyo56 was talking about an expanded version of Faultline, not Flightless. Hence the "as well." Any plans for that if/after Flightless makes passes Greenlight?
Why the hell is this game still loading? 1/5.
Also, don't upload games that were made in only a few days for some damn competition. Almost all of the games ever entered into those are crap.
Yay! Thanks! :p