On the mouse-over screen for the food etc, the numbers don't change until next turn if I change the workers (but the number next to the icons changes). Also, it seems I can have less food produced than consumed (eg. I have 10 growth and 14 produced) and still the population is increasing. Or is there a hidden food reserve I don't see?
Actually it would be even better with no text at all. If I want to play a shooter, I'm not interested in so much text. Also, could there be a bosses' health bar?
The boss health bar is at the very bottom of the screen--an ideal place to watch it, track the boss's location, and tunnel vision your character so she doesn't get killed all at the same time.
Thx for the sequel! I keep dying on Act 2 second level, though :( No good items in the shop either. When there's only the hard enemies left, which keep killing me, what can I do? Nothing else there to improve my skills, have to try again and again with the same skills and items.
At the beginning, I press P and view my pda and there's an email (or what) that says there's this datacard containing the schematics for the haven. I see no schematics (I think that should mean the map in this case?)
Great risk game!
I only hate the several clicking to get my turn done. The hotkeys unfortunately don't allow to
skip to end of turn, it slows the game down.
It would be nice, if I equip an artifact (say +10agility), it would show in the character stats.
Also, more infos on stats would be nice - eg. actual damage dealt and to-hit chance; damage resistance etc.
Earlier I said "Yag shot a Doom Bolt against Ice Golem which is immune to spell damage." I dunno why this went under rating threshold. For those stupid guys, I was referring to the AI enemy Yag, not myself, and wanted the developer to know that the AI was behaving strangely.
The boss health bar is at the very bottom of the screen--an ideal place to watch it, track the boss's location, and tunnel vision your character so she doesn't get killed all at the same time.