the developer could make a page that has a blank square the same size as an element. You fit extractors to it how you like. (You can get 6 by putting 3 in upper left corner and 3 in lower right) Next, once you fit them to the blank square, you hit SAVE! Now you can drag that preset to any real element square you want! Handy for knowledge because you have to move your set up one element at a time as you learn 100% knowledge of that element.
no necrodoom, its an idle game with an ending! what dont you get, LET IT END!!! also justinplayin, YOU NEED TO ACTUALLY START A GAME BEFORE YOU CAN CONTINUE ONE!
OHHHHHHHH! If you just wait until you upgrade your luck and your sell natural selection points up, THEN start evolving, then you will get the EVO in just one click! (this works even past Jurassic Era.) So once you Evolve in one click, then it next level takes more (like if your not at least getting +8 Evo per click) Just continue to level up and dont bother evolving until you raise your luck and sell evo points alot higher. Remember, 10^21 upgrade cost is near max, so dont worry about what the luck VALUE actually is, just judge it by the upgrade COST!!!! My upgrade COST is like 333 ^18 for luck, so i know its pretty high even though luck VALUE is only like 1^6 something, lol. You can use upgrade COST for the other upgrades as well to determine how far along your coming. Sorry for all the posts in a row, but i have to get my ideas down now, or i will forget later on, hehe.
one benefit to the time reduction upgrade is later on in the game when your almost done, and your trying to get that "sell so many different kinds of molecules" EXAM is that you can set your sell rate all the way down to 1 or whatever the minimum is, then just sell 1 of whatever pops up on the sell list. Then the time reduce upgrade will make the list switch faster, so you can sell 1 molecule from each on that list. You will get achievement fast this way, lol. Don't upgrade time reduction until later though (except when it says get all costs to a certain level, then you have to upgrade it to 4:00)
oh, and the Sg you see on both links is because that is the current knowledge i am trying to get to 100%. As i get each knowledge to 100%, i just tweak that group over one!
(This is how i got my stick extractor group idea that i mentioned)
Having trouble getting HCON for evouloution? (Since Hydrogen, Carbon, Oxygen, and Nitrogen are used alot in molecules for sale for evolution, and they are so close together, (well, not hydrogen, lol) here is my setup for those elements. First link is without the buffer. Second link with buffer. Set this up and save it using control + 1/2/3 and do it when your ready to evolve!!!
http://i598.photobucket.com/albums/tt70/hofdiddy/HCON%20without%20buffer.jpg
http://i598.photobucket.com/albums/tt70/hofdiddy/HCON%20with%20buffer.jpg
oxygen is used ALOT but it only fits 4 with this setup, but its ok, the buffer will help you!
(each extra extractor doesn't give that much extra anyways)
weird: i logged in, and it would only let me snap the extractor to one of four corners; couldn't move extractor anywhere i wanted! Then, it fixed itself.
you should be able to create a little mini extractor and save it. then you could move it around to any element you want once saved!!! think of it like this: i glue 5 extractors together. then i save it. now i can move that glued 5 extractors to any element over and over!!!!
could someone post a link to a uploaded picture of 7 extractors on one element? I can only get 6! 3 in upper left or and 3 in lower right. (or vice-versa)
For auto or idle, I only leave one extractor in each element that i have knowledge in. Even better, only leave one extractor in each element that you have 100% knowledge in! (then just exchange them to what element you need when you come back online.)