Very nice concept! It's great to see something new.
Had a few issues with choosing the sacrifice by keyboard but nothing too bad. Loved the game anyway.
Timed puzzle games are not exactly my thing, but this was really nice. The last levels (with all the switches) were especially good. I'd like to see more levels in the future.
Kept getting lost around level 16. These darn stairs, they all look the same. And just after I had memorized the layout more or less i found the pickaxe and everything started to look different again. -.-
This is neat. Took me a bit to get into it, but I really enjoyed this. Felt a bit like "Dwarf Complete" (with less puzzles and more enemies).
An undo button would be really nice. Redoing the level from the start doesn't add to the fun, at least not for me.
Otherwise it's a sweet and relaxing little game.
Can't you make her breast a bit more noticeable next time? She's still able to walk and we can't have that now, can we?
Seriously, it's a fun game, but the joke (if it's even meant to be one) about her cup size has passed the "best before" date a long time ago.
This is basically SHIFT with a (literal) twist. If you are looking for a game to fill the void the end of that series left, this might be your new go-to. I'm really looking forward to see more. Great game!
This is "Hook" without being it. Similar Idea, different outcome. A few of the earlier levels feel a bit too easy (more like an extended tutorial), but the difficulty rises up nicely later on, without being frustrating. Fun to play!
The possibility of reeling in a hook completely at once by double clicking would be great though.
Fun as always. Especially because you will not just be pushed to the right conclusion but have to put on your thinking cap. Your way of combining items/thoughts really makes the series stand out. This definitely deserves 5 out of 5 not at all suspicious looking mayors.
"Be careful. You can easily get lost." If you are lost from the start, does it still count as getting lost? - The world feels a bit empty at times, but wandering around and exploring is still fun. A truely unique game with nice graphics.
Went quickly from "What am I doing?" to "Figured it out" back to "Nope, still no clue" to a final "Man, how clever was that?!"
Puzzles and art style work really well. Being able to go back to every screen at once makes for a shorter, but much less frustrating game. The ending felt a bit underwhelming at first, but I changed my mind about that. It's actually quite fitting.
If you ever feel like adding more levels or make a sequel to this wonderful game, please do!
The deaductions are back! The game is as good as the last one. No, forget that. It's even better. The double click option for exiting is a great addition. I had a lot of fun. Really looking forward to Margh's future adventures!
The last few levels literally had me going in circles until I found the solution. By planning. Not by accident. Definitely not by accident.
-- That was fun. The difficulty went up nicely towards the end. Just one thing: A menu or at least a level select button would be great. Going back to older levels by browsing through them is not very convenient.
How hard can it actually be? You just click here and here and ... damn!
Okay, might be harder than it looks. After a few levels I thought I managed to find my feet, but that was obviously a bit too optimistic. I got the hang of it eventually (well, sort of), but it still wasn't easy. You really have to use your brain. Like it!
You really know how to keep your game fresh and the player thinking. I read the description for the shared crowns at least five times and it still took me two levels to fully understand the logic behind this. This is so much fun to figure out. The flash is a good addition as well. The amount of variation you squeezed into a simple game like Minesweeper is amazing.
Is it on the easy side? Yes. Is it still entertaining? Yes again. You have to use your brain, but you (probably) don't need to curse it. Perfect little time waster. I'd love to see more levels in the future.
Thanks!