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Outpost:Haven

Play Outpost:Haven

Jan. 13, 2012

Rating: 2

The pulse rifle sound makes me feel like I'm a space marine hunting xenomorphs with 10mm explosive tip caseless rounds. Awesome.

Outpost:Haven

Play Outpost:Haven

Jan. 13, 2012

Rating: 0

There's a free 78 minute movie in this game, a classic bad sci-fi movie, and that *isn't* the easter egg? You rock.

Outpost:Haven

Play Outpost:Haven

Jan. 13, 2012

Rating: 1

Is my screen weird or am I supposed to have an extra quarter inch of space all around the edge of the screen where I can see *perfectly* before the HUD begins? It hurts us. Blinds us it does.

Paul & Percy

Play Paul & Percy

Dec. 19, 2011

Rating: 2

Ah, I understand now: When you jump, you automatically jump 1 square in the direction you are facing. The fact that it looks like a platformer is just confusing my well honed Super Mario Bros. reflexes. The slow actions don't help much either.

Paul & Percy

Play Paul & Percy

Dec. 19, 2011

Rating: 0

Remove the lag (there is a small delay when you press a key to when they start moving) and don't require us to turn around every time we want to jump. It is really really irritating and probably why so many people are struggling with the controls. Other than those two things, nice game.

Pestilence Z

Play Pestilence Z

Dec. 06, 2011

Rating: 8

Zombies can sense me and walk through walls... But I can't even kick in a door. WTF kinda pansy ass soldier am I?

Creeper World: Evermore

Play Creeper World: Evermore

Dec. 01, 2011

Rating: -2

Mmm, it looks like emitter output, as it increases, also increases the chances that a creeper emitter will swell, and how far out it will swell. Prepare for this when placing blasters by having some that you are prepared to lose, and a second or third ring behind them.

Creeper World: Evermore

Play Creeper World: Evermore

Dec. 01, 2011

Rating: 4

Ok, with survival mode, we definately need a "super speed" button. After an hour of setting things up, I want to know how long my creation will last, in less than 5 minutes. Also seems to run a bit slow once I have the screen filled with my reactors and speed nodes. I'd also like to be able to turn off survival. The auto-on at 60 minutes is kinda mean unless you are really, really prepared for it. Ruins some of the nice slow-paced crushing ultimate win feeling. Finally, why not have a "maximum emitter output" for highscores? I wanna know how well I my base did compared to others.

Obliterate Everything

Play Obliterate Everything

Nov. 01, 2011

Rating: -2

Needs a few UI tweaks (e.g. issues with pause & Scroll, placement of objects in spots under menu, no hotkeys) but otherwise... Strangely satisfying.

Town of Fears

Play Town of Fears

Oct. 31, 2011

Rating: 0

The Final battle the easy no stress way: Use Last Flake; max out regen & health. Use bite when available, normal attack otherwise. Be prepared to wait. If you're impatient, use all the other characters with skills maxed for damage (i.e. all ultimates.)

Town of Fears

Play Town of Fears

Oct. 31, 2011

Rating: 0

Needle problem still occurs. Also, isn't Last Flake's ability Acceleration a little redundant (actually, inferior to) attack? Both slow needle down by 5%, except attack gives you 10% slow a pop AND increases hit area.

XenoSquad

Play XenoSquad

Oct. 30, 2011

Rating: 9

Great game. Wish list: Cancel Orders button (without this the no auto-end option seems pointless) ; ability to select/look at unit stats that have received orders; undo move for touchpad people ; speed up enemy turn ; zoom in/zoom out ; bigger font or more eye-friendly stats ; more description of stats/abilities (i.e. medkits) ; hotkeys for: end turn, select unit, rotate map, defend, next unit, prev unit; increased difficulty or reward for finishing under a certain # of moves; and finally a sequel because this game ends on a wimper. "A lot of creatures? Cool! Wait... I only see one. Must be the next level. Oh, it's over."

XenoSquad

Play XenoSquad

Oct. 30, 2011

Rating: 2

To undo skill point allocations: Start a mission, then exit to briefing screen. Equipment buys and stats will be back to what they were just after the last level was finished.

WarLight

Play WarLight

Oct. 29, 2011

Rating: 9

Only two things about the game that I can gripe about: Hotkeys & View. M and P don't seem to work; It's also a long way for my ADD fingers to travel. I'd also really like a simple undo key for those times I click on the wrong territory and add one too many armies. View: The windows often pop up with 50% or more outside of my viewable area. While this is only annoying on most things since you have excellent default selections; it kills me on graphs and map reading though. Awesome game, exactly what I've been searching for.

WarLight

Play WarLight

Oct. 29, 2011

Rating: 0

So I can now play my Dominons maps in less than 20 hours? Awesome!

Castaway Island TD

Play Castaway Island TD

Aug. 31, 2011

Rating: 3

That brings up an interesting question. What kind of archipelago is this that lizards scare the crap out of giant floating skulls that have glowing eyes?

Castaway Island TD

Play Castaway Island TD

Aug. 31, 2011

Rating: -4

The baby pixie is the superior pet. The baby pixie restores 4 mana per 6-8 secs, one poison trap (10 mana!) deals ~150 dam (7 L1 boulder shots) to 5-8 monsters and hits flying. Two traps take out medium and big monsters or weakens them enough for a spear tower to take them out. Fully maxed trapper skill gives 9 poison per level without pixie, and about 16-20 with. That's an extra 900-1500 damage. Compare to the lizard: He saves you 100 gold. The Loomi: Less walking. The message is clear... Glowing floating skulls kick ass; Donkeys and lizards suck.

Jacob and the Magic Piano

Play Jacob and the Magic Piano

May. 26, 2011

Rating: 0

You don't need to know what you are doing with music, if you do know, then your levels will have nice background music. Each of the sectors labeled on the screen gets a tower when a note is played corresponding to the name of the sector. Just hit at least one of every note. More than 1 of the same note changes the type of tower. Strategy is: Hit at least one of every (non-chord) note so everything gets an arrow tower. I was confused by the tutorial, because I am stupid, hope this helps someone.

Elephant Quest

Play Elephant Quest

Apr. 22, 2011

Rating: 3

I am an elephant with a laser strapped to my back! This is awesome.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 04, 2011

Rating: 3

The adventurer follows a red dot around the floor madly bashing things it lands on. Yet, there not a single cat race to be had.

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