my indepth analysis (sorry for the triple post): first off there is a problem with the achievement unlocking for the 50 foot ramp. I got the second and fourth achievements for 35 feet and it didn't unlock. Otherwise I like it. I think this game has a great deal of production value--good music, good graphics, sleak gameplay. It gets a bit repetitive as you keep playing, but this is to be expected I guess.
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This game is pretty cool. Good music, cool enemies (they look like the zombies in "defend the portal"). Also, hitting crates is a little unrefined. You are very far away when it registers and there is no visual our audio cue, which leaves the player hanging. Otherwise a very promising project!
as butch pointed out, for some reason falling is overridden by moving to the side when hitting a wall. that's probably an easy fix in your programming and i think it would make this game twice as good.