It depends with how much hp you win (there was a formula somewhere) and against who you win. If you win 10 games against level 0 and lose one against a False God, that's going to cost you.
@Arthur, I bet you're a kid who just learned how to use "enter". And why would you say the game is stolen? That's just stupid. If you don't like it, don't play it, as simple as that.
@Bassx, he's only ONE man. He can't work day and night for EtG, he has other projects as well. I guess you saw what the next update will be, that's a LOT of work, you don't even realize how hard it is to do something like that WITHOUT wrecking the game. He has to test everything after he adds something, as I told you, he works on this project ALONE. I admire him for his interest in the community. Once he gets the news that something is broken, like pvp, he comes as fast as he can to fix it, even though he's pretty busy.
@zmaster804, immortal creatures have two big weaknesses: 1) low atk, 2) high cost. Just think about it, 13 quantum for a 8 atk creature when other dragons have 10 atk and cost 10 quantum, and 6 quantum for a 4 atk creatures when creatures like this cost around 3 quantum? Nuff' said.
@menifest, there is an automatic mulligan once/game when you start with no 0 cost cards. I don't agree with a manual mulligan because it will help mono aether getting shield, OTK's getting certain cards, mono death getting SoSac and a lot of other examples.
@quazz and @Dm, yeah, you're right about some shards being overpowered, honestly, the only shard I use is SoSe, even though I have all others, I simply don't like them, but maybe other players do, my suggestion would be to remove some of the shards, and let only shards like SoSe, SoG, SoR and SoD, and make them rainbow again. These shards are not OP imo.
@y8man, use this: (http://elementscommunity.org/tools/mydecks/)