"Yeah we know you spent a year getting all those mythical items and don't worry, they're now worth power! But oh yeah, to actually use that power you need gold... Which we reset... and gave you 50k of... When you have 50 million...
I paid real money for mythical items which are now basically useless. No customer loyalty, blatant rip off. It's a great and fun game ruined by bad management. If your games good DESPITE what you're doing instead of because of then you really need to reevaluate your priorities.
No way to control how many people show up. I got bored very quickly. Ended up starving because the amount of people who where showing up vastly outnumbered their usefulness.
Still waiting on the shop fix, just a way for me to buy bulk of a specific type of item (FE modules) Without having to click every single item that I buy. Like when you said you where updating the shop I was so happy little did I know you'd take everything we hated about the old shop and amplified it.
Literally all we want is a none clunky way to buy bulk items. If you're going to force trash items onto us the least you could do is not force us to click every trash item... To buy 30 modules I'd have to click 180 times... 6 times per buy... That's excessive to say the least.
Well I gave it my best shot but the current mechanics make it entirely unplayable as it's purely luck based. I get another option to sell fish but oh wait you're one of the fish you need and unfortunately you have a fruit basket and absolutely no way to get rid of it or sell it even though there's an ocean right there you could toss it into... Guess you have to pay a 300$ fine. Game. Logic.
Really dumb mechanics. I buy 49 fish, accept the bulk mission, crator shows up (a large one with a crane) I load up my fish onto it watch it sail away and then realize that I haven't turned in my bulk quest and I've just lost all my cargo. Would be nice to you know, not have a completely useless guide.
Please fix the shop so that I don't have to click 20 times just to move on. I get it you're going for the "Look at what you could have won feel" But it makes buying anything repetitive and bland. I just want to buy bulk items and I'm aware most of it is trash I don't need to click every individual item just to make sure it's trash.
It would be nice if the new shop update actually accomidated for the fact that 90% of the items will be trash. Players like me who have 300k lying round want to be able to buy bulk without clicking every damn item we buy to "reveal what it is"
Wow, a year later and they still haven't removed the belt progression loss. Talk about devs that don't listen to their fan base no wonder this games dead. For those of you who are new and confused, the only way to gain karma is by leveling something that becomes grindy at later levels. The belt loss per every level is a real pain when it's 50 ninjas and 10 karma each for one belt level. The dev's have done nothing to fix this and so do not give them a penny. They did it to be greedy.
I think what a lot of people are suggesting with deck editing is accurate. With no clue what cards are going to come up next it's kind of difficult to build a winning deck. I think what people are really asking for is more control so we can develop better strategies.
I dislike any game that forces you to pay off principal. There any many players like me who don't mind spending cash on games to support good devs but the key word is good games. Either make a 1 time purchase to play or don't bother at all 3/10
Looses so much points for having a "You die you're dead" Mentality. No point playing it because it's unforgiving if you mess up just once so there's no real sense of progress
Oh by the way, If you're reading these comments and wondering why some people love it and others hate it, it's because the games based entirely of luck or how much you're willing to spend. If you don't get brilliant items from the campaign / boxes then you're gonna have a bad time and as you can't farm anywhere for items it's a one shot deal. Stupid right?
A heads up that this was in beta would be nice... Right now the easiest and most effective strategy is "Stack durability and go straight down" The minor health you loose from hitting blocks is worth it when considering the depth lost by avoiding said block and as you've spent more time developing useless stuff like thermo damage protection (It's basically extra health that only gets taken down with certain damage and only blocks certain damage making it effectively useless to stack) Rather than the more useful resistance or conversion ability's ultimately it becomes nothing but a bad grind fest to the point where it isn't even fun to play to waste time.