found a rather annoying problem
I was playing through the Tower with a pugilist just now, and I had the Knockback upgrade. I uppercut one of the tower bosses into lava, and the key appeared out of reach. Now, 16 levels in, I have to quit because there's no way to reach the key to progress even though I've killed every enemy on the level.
anyone else have a problem with the game loading?
the loading screen comes and the bar fills up and then stays on the page an indeterminate amount of time
EVENTUALLY the game loads up and the music starts playing but that could take anywhere from 10 minutes to over an hour (had it open for the last hour while i went to go do something and still not loaded) and what with all the "refresh for a reward" offers, this game's really sidelined for me
It weights only about 30mb and is hosted on Kong's servers, so the loading depends on your Internet connection or on Kongs performance, we can't help here unfortunately
i know updates are no longer being made but
if you buy an item in the shop in the wall then reequip your old item, you can't get back the item you bought without rebuying it and the goblin looking spirit doesn't do refunds -_-
like the game but the description here on kongregate is terrible
the description from maxgames and other sites is much more likely to get people to play
Just spent the last few hours playing this on notdoppler and I loved it, but I'm a bit curious as to whether some of the mercenary camps even exist.
Where can we find a troll or a demon camp? I'm pretty sure they don't exist in the story mode, so are they just deep in unlimited mode?
I'm a bit confused. This past week, the game hasn't loaded for me once. I played for a while before, but now I just get a blank white screen in the window
they should really put super house of dead ninjas on here (unless it's restricted to their site to bring more ppl)
they'd get hundreds of thousands of plays easily
really high quality game for a free one, but one helpful change would be showing what an extra level will do for a spell
right now, you add a point without knowing exactly what will change
it's predictable, but still annoying
To see what the different spell levels change, click on the 3 gems beneath the spell description. These will update the description to show what this level of the spell does. :)
This is getting tedious now
The first two areas were decent, but after killing ~80 golems to get 60 stacks of powder, 45 cyclopses, and the randomly thrown in boss, it's ridiculous. The 20 RIDICULOUSLY tough wolves are just too much. It probably took a minute of stabbing while it was cornered against a wall and unable to block for 1 to die. If there was a plot, MAYBE it would be bearable, but the scaling beyond lvl 30 is just brutal.
I loved the early game design and the artwork is pretty great, but "Go kill those green-eyed wolves that showed up when the should-have-been final boss died" isn't a great quest line.
If you make a sequel or update dev, don't drag the game out. If you'd ended it a little earlier, I would still love the entirety of this game.
glitch: In the 3rd region when you rescue the old man's son in the golem cave, I got stuck inside the cage after I talked to the boy. I teleported out, but I couldn't move outside the cage.
It weights only about 30mb and is hosted on Kong's servers, so the loading depends on your Internet connection or on Kongs performance, we can't help here unfortunately