Wow, I'm totally amazed my comment from almost year ago became the main guide for Dino Run. Last I knew I thought it had gotten buried. That was way back before there were any plus or minus buttons, and reposting was the only way to keep a comment alive.
The weapons in this game miss so often, it makes me wonder if there's some sort of hidden "dodge" ability enemies have. In which case it's extremely unbalanced, since the player doesn't get it too.
It took me several minutes to finally remember this, but I'm pretty sure that the main music, not the battle music, comes from Space Empires: Starfury.
I have a few suggestions. With coordination single event, you could allow the players to decide on which axes are reversed, so it's easier to get better. For multitasking I found it quite confusing the first time. On the left hand we're only supposed to match the shapes, not the colors, but that isn't made at all clear. I think it ought to have longer instructions to clarify. On perception, it's sort of a combination of accuracy and memory. If you don't get the right order, like in memory, then you could end up guessing in a completely wrong area. But I'd like to be able to know whether I got the order wrong, or just guessed on a square a short ways from the right one. For that reason, instead of just scoring with "Nice" or "Oops", it should have some gradations depending on how far off you are. The last thing is that with speed I found it could be difficult to tell which key was being highlighted. Maybe you should change the color of the whole key, to red or something?
I like it a lot. Favorited. It's nice to have a group of test games like this. Speed and reactions are my best ones. I think my worst ones are memory and multitasking. Except for multitasking they're all 82% or higher, and with some practice I think I can get most of them into the high 90's. Some of them are pretty mentally fatiguing though, I notice.
By the way, this music reminds me of some of the ending music from Chrono Trigger, with the clock ticking and the view zooming away from the planet. Anyone know if the guy who did the music, Matt Harrison, was inspired by Chrono Trigger or something?
Has anyone found out how to make the guys on the main screen cry? I tried letting my whole team die, but that didn't do it. It's the only award I'm missing besides the last one . . . Anyway, favorited and very much enjoyed. I just invested most of my money into HP from the beginning, and that worked quite well in quickly making more money, so I didn't really have to spend too much time replaying levels.
Looks like there's been a bug fixed since I played last. There was an exploit I used for a bit where I could easily duplicate items already in my inventory.
Well, when I first saw the icon for this game and read the description and wasn't too interested. But I remembered that Nerdook also made Cluesweeper, so I decided to give it a chance, and I'm glad I did. Not an amazing game, but it's a nice bit of fun, and I think I cobbled together a pretty good team.
@Boffo: Oh yes, this game is definitely a rip-off: of Warcraft 3. The gameplay is pretty similar. The general layout of the continents/islands is very close. Reading about the heroes, Miranda Silverbow's description is almost identical to that of Sylvanas Windrunner. And there are plenty of other similarities.
Not that I'm complaining. WC3 makes for great source material. It'd be nice though for Necronator to mention WC3 in the credits, at least as inspiration for this game.
I agree with a lot of what's been said. I think the game needs a better interface, more control over game aspects, and I'm not much of a fan of the music, which reminds me of for some reason Earthbound's. A storyline would also be nice, and a few other odd changes would be helpful. But I also like a lot of things about it. The upgrade options are fairly wide, and I'm kind of reminded of tower defense games with the whole setup, which I like because it encourages some number crunching, but I actually think I enjoy it more than most TD's as it's faster paced and I don't get as bored, and when map changes come I don't feel the accomplishment is as meager as in TD's. Needs improvement, but I like the core strategy a lot. 3/5.
Some pointers:
Jumping over hills and up ridges is often faster
Duck to avoid rocks and red dactyls and fall faster
Jumping into the ceiling in caves can speed you up
Repeatedly play challenge on Easy. Seek worms, eggs and fish, and get the lizards that are easy. Level 4 you can climb the rocks of the
waterfall and get birds behind the trees (bird milestones were hardest).
Hard Super Eggs:
Level 2 fall in pit and go left
Level 4 in cave under waterfall
Level 5 in gray meteor
Level 6 in volcano
An extra egg or two in Medium
With maxed stats: you can probably do all speedruns on Insane except Twin Peaks. For the Doom Surfing use challenge level 1 on easy and crawl
so you don't outrun doom. Store 500 DNA in addition to maxed stats, then try Twin Peaks until you beat it. Finish the milestones and beat
challenge on Insane for Bronto egg and final speedrun.
IF THIS WAS HELPFUL PLEASE REPOST
I'm glad to see others agree with most of the things I saw about this game, such as you Bephwyn. But yes, for someone getting paid little or nothing, I'd say this is quite a decent little game.
Mechanical Commando reminds me a lot of Robokill and Red Storm. This has a more interesting plot though. Top down shoot 'em ups like this can be fun done right, and this has kept me playing. My biggest disappointment is the Golden Commando. After spending about three additional hours after winning to get all gold medals, all I got was 50% more HP and somewhat larger blast radius on mortars to show for it? That level 5 time medal was difficult!
A pause menu and minimap would be nice, and the Golden Commando, would be much more worth it with say double damage. Homers could still be viable later on. Even with these and a few other problems, I give Mechanical Commando 4/5.