Bleugh. Very tedious, and hardly any challenge. At least it only takes about fifteen minutes to beat the whole thing, plus the artwork is pretty nice. That said, why not make a game based on the original Matrix movie? 2/5.
In the end your job is putting out fires and waking up employees. You should make a company rule that says "If you see another employee sleeping on the job, wake them up. If you see a fire, grab a fire extinguisher and put it out." Really, aren't those no-brainers? Lots of other issues with the game as well. 3/5.
Well, this is weird. I guess the game removed my high score. A few days ago I got a score of about 2.7 million, which got logged on the high scores for the game. Yesterday I returned to the game and found that my score was missing. I went back into the game and played a level and scored a few hundred points, at which point the game displayed my score again in the high scores. Returning now I find that once again it is not showing my score. So I guess something is wrong with the high score system. I think it must limit the score it displays for anyone to 2,000,000.
For anyone having trouble beating this, here are some tips: aim for the head. Your starting gun, the BAR, has a little circular sight you can use to aim. Get an enemy's head in that sight and fire away, and they'll go down quickly. You'll know because the damage numbers will be in red instead of white. Don't buy anything or use any items early on. In level 7 you'll start seeing roundish black guys with tentacles that spawn normal zombies. Focus your fire on killing them, but leave one or two alive if you can in the back. Then kill normal ones, and wait until the end to take out the black things. At about the end of this level you should have enough $ to get the M4, which is very accurate. Now just use different types of bullets and repairs as necessary, until you can afford the M2, by which time you'll probably need radioactive and explosive bullets.
@LipeHh: You mean you beat the 6th track the first time? Or you beat the CHALLENGE of getting it in 99 seconds or less on your first try? There's a very big difference. I also beat the 6th track the first time I played it, but not the challenge. Anyway, I'd recommend that you try starting over, and this time don't get steering or lightness. I suspect you will find it easier. I have tested it repeatedly, and you have much less control with steering and lightness.
@thekey147: I believe you're right. There are two things that weight affects: grip and acceleration. Lower weight gives less grip, but better acceleration. If you purchase some levels of lightness in this game you'll wind up with a car that has higher acceleration, but even worse grip. If the steering upgrade did what it actually should--increased your grip--then lightness could be worth it, assuming steering increased your grip sufficiently. As it is, since the car already has terrible grip and steering only makes it worse, it would probably be beneficial to INCREASE the weight of the car a bit. The hit to your acceleration would likely be worth the increase in control. However, you can only decrease the car's weight, so that's not an option. LongAnimals must have not thought it through when he put the game together.
@killer5509: I think those are really good ideas. It's already clear that a lot more work was put into this game than the original . . . yet it has less plays. With the sort of changes you mentioned that might change.
@Jalugi: Actually, in real drift racing you want your tires to have the strongest grip possible. The whole sport is based around having a high degree of control over your vehicle and the direction it's going. Unfortunately, the drifting mechanics were improperly implemented in this game, so that the steering upgrade actually gives you less control, when in reality you want more. If you enjoy slipping around like you're on ice and having a much harder time getting good times or beating the challenges then go for it, but it's far from real drift racing. Nevertheless, I for one still enjoy the game. It reminds me a lot of Tiny Cars, but with more drifting.
@scape53 and 8Psyk08: My long comment about steering and lightness is just for people who have more fun by quickly reaching victory while driving superior cars with better handling. If contrariwise you enjoy slipping and sliding like you're on ice greased up with wet snot, and taking several times longer to reach the same goals gives you some sense of achievement, by all means: HAVE AT IT. And have a nice day :D
200pies: the 5th and 6th tracks are very similar to the 2nd and 3rd respectively, and not just because they have similar terrain. It looks like a lot of the 5th and 6th were copy and pasted straight from the previous tracks. Not so much with the 1st and 4th.
After quite a bit of testing, I've found the lightness and steering upgrades to be useless. The car needs better handling/grip/traction, but lightness and steering both make it worse. It's like trying to steer a car on ice. The steering upgrade ought to make it better, but I tested it, and instead it makes it worse. I got to the sixth track, having fully upgraded the car much earlier, and after about six or seven tries I still couldn't beat the challenge for winning in 99 seconds--I was repeatedly off by a second or three. So I just started over a few times with different upgrades to see their effects. Turns out that with acceleration and speed maxed and nothing in the other two, I was able to beat the 6th track in 94 seconds the first time I tried, and in 92 the second. So, don't put any money into steering or lightness, and the game should be quite easy.
I think this game would be quite a bit better with autofire, or click to fire. The clickless play is a gimmick I would prefer to go without, personally, as sometimes it does get in the way of gameplay.
I started playing this basically when it came out a year ago, and really love it. I think it is a little short though, and I think there should be a little more uncertainty. For instance, you shouldn't know for sure that the murderer is right or left handed. You should know that they're PROBABLY right handed, or unusually agile, or whatever. That would keep it a little spicier and require you to keep searching for clues so that there's no reasonable doubt about who the murderer is. Personally, I wouldn't like to accuse someone as a murder when the only thing I know is that the murder is probably right handed and they are too, and all the other suspects are lefties.
Wow, I remember playing this game back in about 2005 on Ebaumsworld. My computer was a lot slower though, which made it far easier to beat the game. Anyway, here are some tips: missiles and proton are usually the best weapons. Phaser is probably the worst, as you can't bring much firepower against enemies directly in front of you. I would say that if you die on the first level, restart. If at least one of the first two powerups on level 1 isn't a weapon, restart. On level 2, stay in the lower left corner when facing the boss, and only move when absolutely necessary to avoid getting hit. Remember that bombs destroy enemy shots, so use them if you might get overwhelmed by incoming fire. Other than that, hope you have fast reflexes and can avoid enemy shots--and keep trying--and eventually you'll beat it.
Even having your ship fitted with nothing but fully upgraded rocket modules will not give you enough firepower to kill the end boss. However, if you put just four whole rows of fully upgraded lasers on your ship the boss will die quite quickly, and it will still allow you to have magnets, boosters, foils, bombs, and lightning modules.
The music in the intro and world map screen reminds me of the music from Final Fantasy 5 and some of the various airship music from some Squaresoft games, and even some of the Orstedd music from Live A Live. I wonder if the music from those games was inspiration for this music.
Just terrible. Early on I found a guy with all the right looks except head shape. Together with his character attributes happiness was 36. And about 15 years later he accidentally died.
I think this is sort of an interesting idea, but it would need a lot of work to actually be a game . . . though I doubt you'll update this again. For just the concept itself, for some reason the first few times I tried to play the production went immediately from 1 to 0, and stayed at 0 thereafter. Anyway, as a component of a larger game this might be OK. I just don't like the idea that using the propaganda results in absolute stagnation. In a full game, and in the real world, propaganda can have some positive effects. As it is, I don't see any positives to propaganda. Perhaps including a "Loyalty" stat would be helpful, and the ability to influence the disposition of various territories through propaganda, to keep them from rebelling, as well as to perhaps increase their production, at the expense of gold.