I believe you loose 80% of your players in the first 10 sec. How about adding some "how to play" layer and a (?) button somewhere that toggles it? Ofc start the game with this layer on.
You are filtering events log (top right) and build tasks (bottom left) in a different logic. Same task (filter out stuff from more stuff), different logic. Not good for User Experience.
Ah, good point. Which style do you like better? I think the messages style would work well for the build tasks, I'll probably do that. Thank you for the suggestion!
the game hang up for me :E
when time run out I reached a mole and exploded a bomb at the same time.
the camera started to rise back to the surface as usual when time runs out, but it now stopped just below the top and stayed there.
no way to continue game.
not good. :/
I can not see, why you are publishing your incredible and unique ideas in such immature, unpolished forms. Release date? RAD? Well, your ideas are not lost, someone will surely use them in a proper way.
my mother and her family. my brother and his family. my mother-in-law and her family. me and my family. we all use linux at home, so we will not play unity games until linux is supported.
29M people DO count.
my mother and her family. my brother and his family. my mother-in-law and her family. me and my family. we all use linux at home, so we will not play unity games until linux is supported. 29M people DO count.
unlocked 90%, than I relaized that there is one type of mob that freezes out the whole game every time I see it --> I can not reach 100% due to a bug. frustrating.
wtf... at the end it turrns out that there is a maximum level, and you can not redistribute the points, when you realize, you can not beat the 600 points? this ruins the whole experience. 2/5.
Ah, good point. Which style do you like better? I think the messages style would work well for the build tasks, I'll probably do that. Thank you for the suggestion!