Hrrmmm, it's so weid seeing that Void Lure increases void entity spawn rate by e14% yet they still don't appear fast enough for Void Automaton to collect 4 each 0.1s. With base value of about 20 minuted per entity such a rate should mean instant repopulation after collection, in practice it's not there.
This game's easy badge can be acquired in 3 hours; I don't know why you have so much troubles. Get druid+pixie and get autoclicking stuffs up, watch for
x25 sources availability and pretty much all.
Archon is easy for first realm, once you're e300 mysts it's already a powerhouse, open up TA and you're up to e500 in a little time. Once you realmed, you'll hit a wall at e750 even with archon (tried necro, hit 160 OOMs gap, dropped necro). Will try desolator tho
@3xpr3ss I'm on my second realm, rocking with Archon, e670 mysts atm, didn't choose another class except for achievement. T2 pet on archon is great, T3 not so great although if you get it to 325, it'll be better than T2. Spellcraft rules (inc effectiveness FTW), and first class was Necromancer until Archon.
@Aelendril be prodigy, equip True Sorcery and craft+wear equipment that grants character xp from sources/actions/else. Archivist IMHO as pet, so you might as well gain some mysts. Same for 220 and likely 240 when you reach those milestones, although Temporalist could be better then.
And if you're really stuck with archon, perhaps it's time to check other T2 classes, it's possible that say Oni can be pulled up to par within two days, or Shaman, although I feel like AC builds being orders worse than spell-based ones. I tried temporalist but it didn't grow as well as archon, but it's good to amp legacy if you're stuck on character level stage.
@Tecit blue cats work like (1+bonus)^quantity, so those 4.96% are given each time you upgrade a blue cat, and 1.0496^186=8136.xxx so kinda matched, after all the displayed value is rounded, and rounding a base for exponent gives a lot of error for actual value. The Head is charged for log(mana)*log(void mana)*log(casts+VE+AC) (with coefficients) so with that many casts JMS offers there's no need amping either VE or AC, but void mana is required indeed.
@Tecit exponential buff is never useless, and blue cats are exactly that. Re Head of All-eater, yep I tried and found out JMS really caps Deb after several hours, so I now spam Deb+CS while gathering void mana. And thanks for warning, getting close (e1200 mana).
@LeMonk22 try archon, while it requires you to be online (atm) for some hours, it gives you e10/day after TA and e5/day before TA. Check archon guides on fandom wiki.
I use incantation buffing gear more than evocation when bursting, with evo suited where there's no inc. And with Head, the buff on head's image is times while on head's tooltip is percents, so both figures are right. My head is only at 120k (1.22e5 or 1.22e7%), it gets VERY slow to amp as I level up. And, did you check if your Soulstealer gains xp while offline? Mine doesn't, like totally, I expected 25 levels from 6h wait, got zilch.
@Tecit well it turned out you're right, but CS/Deb are still useful to amp spending shards CAP part. Yep, JMS boost ended up about e3 higher than Deb... weird tho.
@Mr_E_Man Guppy has two parts, one is base which should be connected to any ship, and remote which should be connected to somewhere separate from all ships, as a temporary base. Select a type of cargo it'll move, P is power AC is ammo for sprayers O is ore which should be moved towards ships.
@Tecit I say debilitate, not counterspell, it also has your equipment rarity as modifier and it's really a lot better than counterspell. I'm at 1.5Y effective time with about 2mo regular play, at e490 mysts and 1 realm (no gods yet). Also please check if offline pet xp calculation has been broken with 1.50.0 at your side (at mine it seems to be).
@Tecit archon is better with spellstealer, even if common, as it gives another buff to shard spending part of character power, also if you burst with Debilitate, it gets a lot of buff directly from the weapon. I'm running archon with guide "TA Archon" and getting e10/day with half-day to one-day exiles, e480 mysts 1 realm.
@SecretYoosh crafting - yes, indeed, it requires quite a ton of reagents to craft and amp to legendary all the stuff. Enchant - no, it gets reset upon realm change, also you can spend crafting dust for experiments to get enchanting dust.
@Thunderbolt this game was about German WWII efforts at bombing UK island with zeppelins. There was no mortars around, as allied fleet was superior in the area.
On Experiment, a neat move was to make a guppy and instead of stealing pods, drop a nullifier on a spore tower, first bottom left (easy and need to get there the fastest) then bottom right (use two guppies if needed, there is space in there to both capture pod and whack tower) then middle might be conquered the usual way. Then push.
Weird why this lil game is ranked so low. I'd say a well polished work, and I did win this without buying slowmotion from shop. Maybe because bosses are very easy except the last one who is in fact a gearcheck and a tad of endurance instead of being hard. And tele-guys are doable if you shift all the way left so they won't tele on top of you.