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Royal Offense

Play Royal Offense

Oct. 18, 2013

Rating: 2

This game does not "remind of Magesty". This is a rip-off of Magesty. The units and buildings are identical. You could have at least changed the colors on the marketplace banners. Even those are identical. Even the spell icons are identical. I am talking here about the mobile version of Majesty - developed by HeroCraft Ltd. At least herocraft added the logo of Paradox (the publishers of the original Majesty series) to the game, thus not taking credit for the game design in its self. And i am sure they had to pay for it. Dragging the units is very un-natural. A soldier can walk at a certain speed. Dragging it like a god-like intervention feels just like cheating .. or a bug. This game feels like someone liked Majesty, and thought: let's make another one just like that, but where i can move the units to make it easy. This was the main point in Magesty: that the heroes where driven by their own will, not directly by the player. Moving them just breaks the whole mechanics.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Aug. 08, 2013

Rating: -2

Completed first area, got all three keys, but at the door, i clicked on the 1-1 area (the one i was in, because there was a room - the map room, i did not visit). The Door is locked again, and i have to fight the 3 students again. While not very inconvenient, i believe this is a bug. Since i already opened the door, why is it closed again ?

King's Ascent

Play King's Ascent

Aug. 01, 2013

Rating: 1

Very good game. Really has a "ghost of Christmas Past" feeling to it.

Questopia

Play Questopia

Jun. 10, 2013

Rating: 0

healing spell sound is triggered even if the spell itself is not (because of lack of mana).

Solarmax

Play Solarmax

Mar. 21, 2013

Rating: -6

Bug: after you finish a mission, if you click somewhere else than a button of the de-briefing, the de-briefing menu dispersal, but nothing else loads. you end up stuck and have to re-load the game.

simian.interface

Play simian.interface

Mar. 13, 2013

Rating: 0

awesome ending levels

Rune Raiders

Play Rune Raiders

Jun. 06, 2012

Rating: 0

I found the game surprisingly good. Nice characters. A nice addition would be more information on characters. Maybe even on enemies, but that's not a "must", because you could think of it as exploration. But on characters, it's a must. information about attack area and special effects (push/ensnare, etc.) A simple way of doing this would be to show a preview window where the character performs the attack. This would show the effects as well as the attack area. Overall, nice game.

Robot Legions

Play Robot Legions

May. 22, 2012

Rating: 0

very nice game. Especially the enemy design. that is the strongest point of the game. Enemy design is really great. A few things to add, probably cheap: background could be a bit more varied, maybe add some visual upgrades such as another cannon on each side for upgrading the multishot, different colors for each armor level, different shapes for the shots at different damage (keep the color tho, this is helpful to distinguish your shots), etc. More serious suggestions: if you ever start working with occlusion, path finding, etc, you could increase the map size and add obstacles. Good game overall.

Clear Vision 5

Play Clear Vision 5

Apr. 20, 2012

Rating: -1

wind calculation is different in the tutorial than the first mission that requires wind (the one with the gym). In the tutorial, the wind is at -10, and you are required to shoot at 10. (i thought i needed to compensate). in the gym mission, the wind is at -20, and you have to shoot at -20.

Tripod Attack

Play Tripod Attack

Apr. 10, 2012

Rating: 0

would really use an audible signal when the ray nears depletion

Experimental Shooter

Play Experimental Shooter

Mar. 12, 2012

Rating: 0

great game, great music. 5/5

Awesome Tanks

Play Awesome Tanks

Jan. 24, 2012

Rating: 3

great game. a single point to add, beside what's been said: after a weapon is out of ammo, please default to the next most powerful one, not the first. it's a bit frustrating to go from laser to machine-gun in the middle of the fight. thanks.

Legend of the Void

Play Legend of the Void

Nov. 18, 2011

Rating: 1

Did not get to play a lot (still at the beach), but this game looks awesome. Gameplay seems ok, graphics are outstanding, and animations are very well done. Congratulations. From my experience with turn based games, it would be cool if units that are at the back of a party would be protected against melee attacks if the 2 slots in front are full. So if you have a mage and 2 soldiers in the front, only archers/mages and AoE would harm him/her. Or melee if one of the defenders falls (or both.... but that could be a bit overpowering).

Sarah's Run (preview)

Play Sarah's Run (preview)

Nov. 11, 2011

Rating: 3

Please add a save game feature. Other that that, great game. the best Unity game I've played. Thanks

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Nov. 03, 2011

Rating: 0

Note to dev: when, in map screen, information about the opponent's starting card is displayed, it is written underneath it "press any key to continue". in that screen, the message has no meaning. Other than that, great game. 5/5 +fav :)

Town of Fears

Play Town of Fears

Oct. 25, 2011

Rating: 5

Great game. really. really great. one of those that you remember. I loved the fact that you really had something to say in the accuracy of the attacks, but also a way to improve that through stats. Absolutely great game. and also, the sound was nice, the graphics was great, and the attention to details (the fact that if you scored closet to 100% accuracy, the shot would land closer to the head of the enemy, different shots, etc). Nice balancing of characters, nice skills. really loved it. 10/5 ;) waiting for the sequel.

Developer response from aveeMuhaGames

Thanks ^^

Fortress Magnus

Play Fortress Magnus

Sep. 29, 2011

Rating: 3

Nice game. very nice graphics, very nice enemies. Nice level progression. Confirmed, i CAN click at a higher rate than the one provided when the button is held. towers need to shoot differently. One could have a laser attack, one could have a 360 attack, seeking projectiles, wave projectiles, different fire rates (all these attributes could be increased by upgrading the towers). maybe have placement option, option to buy more than 1 tower, but these last 2 are not that needed. Different projectiles is a must. Overall, nice game and very good graphics/enemy design and level design.

Frantic Frigates

Play Frantic Frigates

Aug. 29, 2011

Rating: 9

BerzerkStudio logo/intro is the best i've ever seen on a flash game :D

Tankblitz Zero

Play Tankblitz Zero

Aug. 04, 2011

Rating: 0

Great game, as everyone here stated. Really looking forward to the 1'st episode.

Ninja Painter

Play Ninja Painter

May. 31, 2011

Rating: 0

how come that, if you have green paint in your hand, and you pass over a just-painted red square, it remains red ???

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