Thanks for this free online incarnation of the rush hour puzzle. However, some acknowledgement somewhere that this is not an original concept is warranted.
Nice start. There's clearly expanding and balancing that can be done, but there's some nice features here. The auto buy increment is nice and useful for sure.
I do wonder why you have the timers counting up instead of down? 5 seconds left is much more useful information than started 10 seconds ago.
Thanks for the game.
i completed lvl 25 without ever understanding what i was doing. right or left from my perspective or the right/left eyes of the portrait? how long were the 5 sequences out of 21 characters? level was more mystifying than fun. anyhow, thanks for the game, i'll anxiously await the next one.
For level 25 there are 5 sequences left/right that you can make with the letters ... So look at all the letters from left to right and push the left glass when letter is facing to the left, and press the right glass when the letter is facing to the right. This is sequence 1. Sequence 1: all letters facing left or right. Sequence 2: letters R facing left or right. Sequence 3: letters E facing left or right. Sequence 4: letters D facing left or right. Sequence 5: RED facing left or right (so RED or DER).
seems like there is a lot of waiting for 30 mil gold for cheese. and production drops to nothing unless game is in focus. this is an invitation to quit.
enjoying the game. ive never been very good at roguelikes, so hard to judge difficulty, but 5-10% easier would suit me. Two features to check out:
1) I cleverly dodged a fireball so it would hit enemies behind me and ended up with a mob of health "nam/18", which wandered around just fine, but when i changed floors and returned, display went black, so reload required/game over.
2) Also got stuck on a new level behind a gate needing key, with no key, due to pit trap. that could be intended game play, but losing to lack of key is not satisfying.
This is a nice start, but its currently a festival of clicking. In addition to the planting comments others have made, some observations: Operation of the cogs, sales prices of items, purposes of items (worms come to mind) arent explained until after purchase, so tooltips or some help file? An auto selling upgrade, or at least stopping harvest if storage is full would be nice. An auto start on livestock if feed requirement are met perhaps. i understand this wasn't meant to be an idle, but some more automation is needed.
something is making the * grass field unbuyable after a while. a price appears upon upgrade to 50 after purchasing corn field (although what it may be is hidden under flying grass graphic). then it reverts to 'max' and becomes impossible to purchase. cannot seem to find trigger, but happens last 4 times.
This is silly. The point I was making was that a game that was random, and not strategic, would be difficult even for me to win. Since it isn't difficult for me to win most levels in one or two tries - especially the earlier ones that people are complaining about - that is proof that the game isn't luck based. So, like I said, the problem is probably that I didn't explain it well enough.
We can respect that!
Let us just point out that this would like to be a parody, something to laugh at. The idea came from here:
https://www.youtube.com/watch?v=UVTXFsHYLKA
So, be reassured that we don't promote slavery or conquering kingdoms. :)
Keep having fun and have a nice day!
It helps on level 26 I think too when you realise the black squares aren't eyes but need to be unfolded in to a cool pair of sunglasses.