another glitch. some spawner, dont remember what, spawned a skele archer. i stunned all enemies with warlock. spawner moves on top of stunned skele archer. now, after killing spawner, skele archer is untargetable. it attacks normally. fixed once i moved all characters far enough away that it had to move to engage
got an glitch. broke seal instead of using glyph to exit floor. party was wiped out, with last to die being defender. defender reflect damage killed final enemy. got message that glyph used, party revived with full health.
however... didnt revive. had to revive using after battle revive. gate is gone. stuck on lvl with no way out.
time is precious, i'm always running out. would like there to be no delay for animation of matching to complete. especially with a big combo, it feels like forever before you can grab the next item. eliminating the walk time between challenges would be nice as well. alternately, there could just be more time on timer. would be much easier if you could accumulate attk/keys like you do shields. has potential to be more interesting and less grinding.
lvl 45 is still impossible for me. cannot use space to select all and attk, because forts in middle of board. just not fast enough to make boxes and select manually to attack around the forts by going straight across. feels like an exercise in dexterity more than strategy. need a lvl skip or something.
lvl 14 is ridiculously hard. even with the right idea, and then watching a walkthrough, took 30 min of trials. otherwise, i love this game. make many more!
would prefer the default option for recycling be recycle all, with ability to de-select items if desired. no reason not to recycle all of it after cargo upgraded fully
Like game a lot, thank you nitrome. an autofire option for the guns would be great. would have to have on/off toggle for levels where complete destruction isnt the objective.
You can mute it now, just click the chat icon and then mute/unmute any channel.