sabertooth15, think of the soldiers ass high dmg short range towers instead of blocks like in kingdom rush. Essentially they can deal massive dmg put in good places
Why do you have a percussion, a violinist, and a trombone player but when it's flute and clarinet they're still the trombone! At least make one for woodwinds in general >_<
It got kind of boring for me pretty fast. Usually you don't have enough gold to see stealth so you'll be using your hero for them (there's not even a lvl 1 tower I know of that can at least identify them for your other towers) Then the point of being able to choose fractions is taken out as opposed to your other games since you really just increase rep with all fractions (no more choosing your path). Still, it is obvious you put a lot of time into this and it is a nice game overall 4/5
Similar to other posts about one of the last bosses (was not the last for me) where you have to summon 5 different types. I just used a scorpion to block the creature and auto-won after.
Besides that, great game overall. Neat card abilities and well paced campaign. If possible, I would like to see the cards in columns based on the type they are instead of all connected and greyed out only after you have 4 of the specific type of card. It just helps me when I customize my deck.
blocks can't move past each other i think is their way of adding difficulty...but this is still too boring after 13-15 levels. Nothing new was introduced besides black blocks...
@ Bobsson - Finally someone smart enough to change the elevators to not be completely one huge one. I had figured that was the solution and there are building that limit elevators to specific floors too :)
would like a continue from last door added to the game...I didn't realize there wasn't one and closed the game to do some work just to come back and need to redo the whole thing..
I dislike how I place an engineer right in front of the thing that's broken just so he can walk to the farthest room and stand idle while another engineer from far away waits for his elevator then gets to the room to fix it...
For level 18, i found it easier to 1. use the DELTYPE to push the removeme near the edge where you would type the balloon 2. delete whatever you typed to push 3. delete the bottom RIGHTALIGNED rate up if this worked for you as well :)
There's also a glitch where if you fail the level, even though the graphics transition into a closing of the metal gate, the sound still indicates the robots are still moving and your towers are still firing resulting in me needing to refresh the page to play. Also seems to happen during some manual restarts I've done.
lvl 9, one of the waves had 3 almost indestructible bots... they somehow got stunned for a long time and it took about 5-6 waves of continual flame tower hitting it along with a rocket tower and 2 zapper towers and a few normal ones....just 3 of them though the rest melted away like they should. Not sure if anyone else has had this problem