In arena when they're waiting to fight at the left hand side...healers should heal wounded instead of standing there waiting for the next wave to start to heal...just makes no sense.
scaling on leveling now is a bit absurd compared to game difficulty (compared to previous version). Not sure if it's being balanced out by items as I haven't seen anything new yet aside from the reflection armor.
Specialization during level ups would be nice- instead of increasing hp, maybe choose to increase dmg or hp instead that way there are heros with low hp but high dmg and heros with high hp and low dmg instead of all of them leveling the same.
Great Idle game - wee bit annoying that a lot of times I have 1 ranger or 1 priestess going off to have a 1v1 fight by themselves while the rest of my army is off battling the rest properly with warriors tanking. Maybe code it so there's a retreat/charge button for individuals or some grouping mechanism so a warrior will tank the majority of the time?
extremely time consuming if you're going free to play...extremely expensive if you're going pay to play.
This could easily changed if they spread their base products across multiple buildings instead of all within the village center. Or the alternative of setting a queue would be nice too but nothing has been implemented to make this more player friendly since I first played this in 2013. Kind of disappointing.
Combat should auto deploy troops you have. Also, having an option to send out all of one type of troops would be nice. Or maybe have them continually patrol until you want them to return home?
if no one else has mentioned:
1. Copper warrior production, if you hit buy when one is being forged, you lose the 100 copper but a second warrior is not forged (this bug disappears later when you remove the buy function while forging)
2. You can still forge copper warriors when you have 10/10 maxed. At least have them replace the lower health existing warriors?
3. Keep is under development so it's probably intended but you show icons for range, battlemage, and templar units but are unforgeable.
If you play long enough you'll figure it out but diamonds are equivalent to 1billion in money. Fun game and look forward to seeing it continue to develop!
lumber vs mining doesn't seem quite right. There's different ores and one type of lumber (logical enough) but the amount of resources needed for items makes mining >>>>>lumber. Maybe have a market so we can do some trading - even if it's just selling lumber or ores for gold for more upgrades.
I understand this is an idle game but having the skills with such a long cooldown makes it less fun. The only interactive portion currently is to click on the upgrades every 5-10 levels and collecting the resources that fall. Consider a way to have it be more interactive - maybe mouse clicks for a manned gun turret that can also be upgraded?
Keep stuff is not available yet, yeah. The other stuff has been mentioned but it seems it's quite urgent so I'll get on it, thanks!