Levels 1-20? Absolutely no problem. Start off already moving and you don't have to worry about them spawning on you. Level 21? Big guy seems to be able to get on top of me no matter how I try to avoid him.
How do you turn on the captions? I couldn't figure out how so the 'game' was just a miscellaneous character moving their mouth oddly between 5 second mini-games. Way to be sensitive to people who can't hear the sounds. 2/5
3/5 and I feel bad about giving such a low score but it really is so much like the last one. And worst of all my computer hates this game. It starts lagging more and more the more I play and if I use a bomb there's a significant lag that often causes me to get hit because the game freezes for me for a couple seconds but is still going behind the scenes.
Nice game but the story seemed very incomplete. Why is it referred to as 26? Why did we just leave Andy behind? What was the point of Andy's character even? Why are we told to talk to Annie before we even know she exists?Where do we go? If only our spirits leave(Lily left her body behind) then aren't we all dead anyway?
Starting this after finishing Glean 2 is truly painful! The UI is incredibly improved in Glean 2. Great job improving on the first installment guys! :)
Who is choosing which games to badge??? This is a good start but needs money earning and upgrades. So boring. Concept is confusing too. The jumps that give you bonuses seem to have no relation to the actual points you can successfully jump within. Are people throwing bombs at me or just in the background? Should I be trying to avoid them?Who knows. Who cares.
I'd say it's a little hard for programmers to get used to such inefficiency but overall I enjoyed it. A game that can be 100% solved with a walkthrough shouldn't get a hard badge though.
Well, the game seems ok so far but I say seems because I really have no idea what is going on. I have no idea what makes challenges appear or what the blacksmith is for or why I get bars of precious metals when I get a trophy or what good are the bars of metals. I don't know why sometimes I go flying far and fast and others not at all. I don't know why randomly I get a new "spider item". If I knew all these things maybe I'd have more motivation for the grind.
The game play is ok i suppose. Needs some more aiming features. I just don't know what I'm doing. I feel like I"m just loitering around some space junk for an indefinite amount of time for no apparent reason. There are no menus or hints as to what my goal is. What makes the level end. How many missiles do I have. When I run myself into something labeled as some kind of gun am I upgrading that gun? Getting ammo for it? you build the game now you need to build the gui for it!
I do the grouping by names like this "A Def Knight", "A XP Medic", "A Fast Arque", "A Slow Scout" for my A Team and then the same pattern with B for my B team, etc. "Team Characteristic Job"
Totally enjoying this game but I've only been playing for about 15 mins and the memory leak is so bad it's practically frozen during and after loading screens. Just refreshed the page. Hope it helps.
Cute little old game but spent forever looking for the damn bell because I didn't notice the path in the trees! And.. what's the point of the final monster giving exp?
Ugh, I wish I could put the different families in groups so I wouldn't have to keep trying to find the right ones. I also wish the levels didn't auto advance. Won a level, looked up , looked back down a min later and I was dead in the next level.