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Small kingdom

Play Small kingdom

Dec. 15, 2015

Rating: -2

Too slow. Few options: either 1 or 2 archers, or worker, or tower or wall or castle. But in practice its optimal to get 1 archer for 1 gold and then upgrade towers to max. Then the rest, then repeat the cycle

Free Fall

Play Free Fall

Dec. 14, 2015

Rating: 0

YEY SHARE

Sector Warfare

Play Sector Warfare

Nov. 20, 2015

Rating: 0

Balance issues for strategy game. Dart spam is too good. the specials are enough to win. only strategy I used was to make sure I had 2-3 sectors vs 1-2 of them with my sectors full of darts. only danger was the beggining. Overall game needs 5 lanes at least.

SurvNight

Play SurvNight

Nov. 12, 2015

Rating: 8

nightmares incoming

Epic War TD2

Play Epic War TD2

Nov. 11, 2015

Rating: 20

stuck at 99% loading

Idle Sword

Play Idle Sword

Nov. 10, 2015

Rating: 0

5/5. Awesome. After you unlock all 4 Dungeons you can unlock the exit for 200K and fight a Boss. Runes open random Maps. The Mirror Reset the world. Items gain levels. You keep your characters and tap. World gets tougher.

Without End FULL

Play Without End FULL

Nov. 08, 2015

Rating: 0

5/5 by the pictures of ant sized vs giant sized. Would watch the pictures again.

Aquari MMORPG

Play Aquari MMORPG

Nov. 08, 2015

Rating: -6

Why they atempt to sell stuff on kongregate?

Developer response from PaperCup

what do you mean?

Emperor Of Stars

Play Emperor Of Stars

Nov. 06, 2015

Rating: 0

Resident Evil Soundtrack?

Galaxy Mission

Play Galaxy Mission

Nov. 01, 2015

Rating: 2

Change the game so that the enemy doesnt move more than once.

Champions! The Last Defense

Play Champions! The Last Defense

Nov. 01, 2015

Rating: -2

There is a Dragon at wave 110!

Mission Genesis

Play Mission Genesis

Sep. 25, 2015

Rating: 5

Name it beta test or something if you are going to delete the game every few weeks to wipe the mmo accounts.

Sketchvival

Play Sketchvival

Jul. 23, 2015

Rating: 1

pew

Nervous Bot

Play Nervous Bot

Jul. 11, 2015

Rating: 7

the game is nice, its just that the precision requirements for key presses and timing are outdated

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -1

Im thinking Dwarf Fortress meets idle genre.

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -3

To fix gold excess: raiders fees, gold as fuel for complex itemization system (people wasting a lot of money to get lucky on a rare item with the best/most desireable stats/bonuses), investment on provisions (food/water/transport/equipment repair), npcs services, wandering/mysterious rare/unique vendors, if you add a territory/kingdom/base building/housing allow people to improve it by investing on it (fortifications, working tools, living quarters, food storage, equipment storage, hall of heroes, round tabble, etc, all with bonuses/improvements or satisfying necessities), and the main thing would be WARFARE, hiring disposable mercenaries, supplying soldiers/civilians... so the main band of raiders would work as sort of an elite squad whose looting/pillaging can finance war...

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -3

Dude, you have no idea what your little game could become.

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -4

design raids/quests/things to do based on idle, allow player to schedule what to do next and also design raids/quests/things to do based on non idle gameplay, so players can play the game directly if they want to, when they can too. Make it so some things can be done once per day, while others can be done indefinitelly (where it makes sense) and balance difficulty/reward/boredomtediousness accordingly. So people dont get to kill dragons over and over and things like that, but some aggressive insect hivemind races, or over eating alien goothingy, or invading seacreatures, or cursed dead lands and stuff always have spawning things to kill or areas to go through

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -3

This game can grow in any direction. It could even become an IDLE MMO. You can add many stories. Like seek vengeance, save princess, save world, defeat evil liche/demigod/monsters (many), survive invasion, rebuild, wage long term war, or random win conditions/goals that are decided upon creation of the game (each time the player wins, world is reset, some bonus is acquired or character remains, or its heir, or same version of the world in the future after some cataclismic event/whatever new major world quest), thus changing the game and justifying a replay... could add different difficulty levels, or maybe its own hardcore version/survival mode besides it...

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: -3

The non idle gameplay portion could be expressed in the controlling of the main character. If its a mage, it casts spells. If its an archer the player aims the arrows. If its a fighter the player (all common gameplay for main character would be, wasd+mouse hit/block/parry/lunge forwards/roll sideways/strafe backwards with simple combinations such as a+space, or w+space, d+space, s+space, plus clicks, or holding a key to parry/block, holding mouse button to strenght blow/shot or attack fast, etc) IN SHORT: Add non iddle gameplay, keep the same camera angle/view. Allow control of other raider units with 1,2,3,4, f1, f2, etc other keys (allow key mapping), or mouse clicks on buttons on head up display next to icons/portraits of raiders...

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