Too slow. Few options: either 1 or 2 archers, or worker, or tower or wall or castle. But in practice its optimal to get 1 archer for 1 gold and then upgrade towers to max. Then the rest, then repeat the cycle
Balance issues for strategy game. Dart spam is too good. the specials are enough to win. only strategy I used was to make sure I had 2-3 sectors vs 1-2 of them with my sectors full of darts. only danger was the beggining. Overall game needs 5 lanes at least.
5/5. Awesome. After you unlock all 4 Dungeons you can unlock the exit for 200K and fight a Boss. Runes open random Maps. The Mirror Reset the world. Items gain levels. You keep your characters and tap. World gets tougher.
To fix gold excess: raiders fees, gold as fuel for complex itemization system (people wasting a lot of money to get lucky on a rare item with the best/most desireable stats/bonuses), investment on provisions (food/water/transport/equipment repair), npcs services, wandering/mysterious rare/unique vendors, if you add a territory/kingdom/base building/housing allow people to improve it by investing on it (fortifications, working tools, living quarters, food storage, equipment storage, hall of heroes, round tabble, etc, all with bonuses/improvements or satisfying necessities), and the main thing would be WARFARE, hiring disposable mercenaries, supplying soldiers/civilians... so the main band of raiders would work as sort of an elite squad whose looting/pillaging can finance war...
design raids/quests/things to do based on idle, allow player to schedule what to do next and also design raids/quests/things to do based on non idle gameplay, so players can play the game directly if they want to, when they can too. Make it so some things can be done once per day, while others can be done indefinitelly (where it makes sense) and balance difficulty/reward/boredomtediousness accordingly. So people dont get to kill dragons over and over and things like that, but some aggressive insect hivemind races, or over eating alien goothingy, or invading seacreatures, or cursed dead lands and stuff always have spawning things to kill or areas to go through
This game can grow in any direction. It could even become an IDLE MMO. You can add many stories. Like seek vengeance, save princess, save world, defeat evil liche/demigod/monsters (many), survive invasion, rebuild, wage long term war, or random win conditions/goals that are decided upon creation of the game (each time the player wins, world is reset, some bonus is acquired or character remains, or its heir, or same version of the world in the future after some cataclismic event/whatever new major world quest), thus changing the game and justifying a replay... could add different difficulty levels, or maybe its own hardcore version/survival mode besides it...
The non idle gameplay portion could be expressed in the controlling of the main character. If its a mage, it casts spells. If its an archer the player aims the arrows. If its a fighter the player (all common gameplay for main character would be, wasd+mouse hit/block/parry/lunge forwards/roll sideways/strafe backwards with simple combinations such as a+space, or w+space, d+space, s+space, plus clicks, or holding a key to parry/block, holding mouse button to strenght blow/shot or attack fast, etc) IN SHORT: Add non iddle gameplay, keep the same camera angle/view. Allow control of other raider units with 1,2,3,4, f1, f2, etc other keys (allow key mapping), or mouse clicks on buttons on head up display next to icons/portraits of raiders...
what do you mean?