The difficulty scales faster than the character progression. The gap between the two forces the player to repeat content unwillingly. The difficulty is too tied to character progression (DPS+HP of Hero+Ship), rather than player skill. Hero HP is player responsability, but Ship HP there is almost nothing the player can do. Most missions are lost and difficulty is limited to Ship HP, need to fix that somehow. Needs more stat types and equipment slot types to motivate/justify the grind. Improve Shop option. Needs better Itemization/Upgrades/Looting incentives. Gameplay is fun, just need to tweak the RPG aspects/ratios.
the gameplay sucks. the options on market sucks. bullshit level design with "locked/unlocked" instead of organic. stupid key choices for gameplay. Who uses zx to attack in any game!? no multiplayer. no point having any upgrading/improving.
The ratio of reward and effort in this game: 10 gold every 2 minutes at 50 gold/5 energy repeating the first map over and over. Takes 1000 minutes to buy a rare booster pack that has 3 cards. Out of 150 total.
If you play arena with your alts, always winning with your main you get 125 gold/5 energy at most, wich means 25 gold every 2 minutes. At 400 minutes worth of energy you can get the 5000 gold for the rare booster pack. 6 hours and 40 minutes, non stop always winning on arena for 3 random cards. THIS BAD REWARD DESIGN RUINED WHAT COULD BE A GOOD GAME. All the effort of the makers, ruined.
Another pay to win card game. Gems require real money. No way to get epic boosters with gold no matter how many hours you spend playing. No way to get single cards with gold no matter how many hours you play.
Not as good as "Estamos pensando" or " You have to Burn the Rope."
And where is my song at the end? No point sending a message without a song these days.
Ive got the message in the first minute, no need to extend the pain gameplay for any longer.
You should get together with oomanl787 and DemonicMaster123 and make a cool "addicted to CF" gang :)