Ahh, there was a coment about susprisingly high damage, there is explaination why it is happening:
One point of armor is reducing damage for 1%
Armor piercing removes i.e 6 points of armor, making foe with 6 armor having 0 armor.
But, foe with 1 armor will have.... -5 armor, thus making your attacks 5% more potent.
Sorry for spamming, but this surely is important to semi-experinged players:
Don't buy or upgrade units more than needed, gold that you use on this won't be counted to your payment. (If you want to level up hero, or do a talent, invest in adequate anmount of units, but only after you get enough to win a level. also don't mind losing some lives, there is no reward for keeping them all)
So, some tweaking could be nice:
1)Some typing errors could be fixed, this could make the game less wonky-looking
2)Sorting of quests, as said before
3)Some way to compare items equipped to items in inventory
4)Streamlined shopping
5)way to see total influence of the stats (i.e: Tactics improves gold saving from quests, but for how much? I want to know this
6)Maybe make mission gold calculated this way: (Total gold looted/tactics+bonuses) +payment + extra gold + bonus based on relationship, experince racked up and faction relationship.
I know that's a long one, but these minior changes could make the game much smoother