This game is about good life, and honourable death, about chasing your dreams no matter of obstacles on your way, speaks of what is really worthy in life. The shooting game is only a part, to make this game. This really could be a very good movie or book, or a feeling of person who lost something very important....
So, to sum up everyone's wanting:
1) The skull collection missions - where we must use all our skills to NOT destroy the city. This isn't funny, this is just rildicious.
2) Energy system - collecting skulls again. Why don't you make that energy replnishes over time, or remove skulls and make that for every human killed some health and energy is restored?
3) When we destroy 99% city, and a small hut is hiding in the ruins, we are dying because we can't find them in time. Please find some solution to that problem.
4) Well, workshop and research lab could be more useful when merged, this way we can compare stats without changing windows.
Vote + if you agree that these should be implemented.
Completing a dungeon floor? This isn't good definition. If i can just run into the hole without killing the boss, the hole to next level could be sealed until I kill the boss.
I have an idea. Give the spy a knife, or a short-range pistol. If you shoot with pistol, you're detected for a short time. Also reduce see range of baddies from full 360 degrees to about 135 deegres. It could be more realistic, and also if i go to red detection zone behind a baddie, nothing happens. So reducing their see will also improve preformance, not only make this more fair.