This was a pretty fun and unique game. The way progression is handled feels almost like a clicker game where you chose what to focus on to improve your following runs, at least for me. I personally finished the game with advanced execute, advanced protect, and regular judgement with a build focusing on stacking int early and getting at least 2 fire and 2 wind. That let me blaze through early levels while getting strength stacked up, and when harder levels starter apearing, I could cheese them with execute, protect, execute, and then judgement to skip out on a fight or 2.
Pro tip: Even if you use execute on a skeleton that's immune to skills, you will still boost your strength.
Great observation! The staggered progression was inspired by stuff like the challenges in Realm Grinder. I liked the feeling of knocking out different timed challenges which then allowed you to do other challenges. I took that concept and had the player travel a map to do that. Thanks for playing :)
well i didn't expect THAT one... since bunny always helped me out i wanted to become friends instead of him running away as soon as he undid my rope not... that
It's all fun and games until you try to stress test your supergems by rangering a huge wave 15 times with T2s... 660 armor and 40K hp ? yeah... good luck with that
-Future me to Past me
For a bullet hell type game some attacks are WAY too distracting, the green-red glowing bullets can hide some splitting reds that can mess you up, I'd say that if an attack is actually dangerous like splitting green-red and reds they should draw your attention more then just a random green-red attack that flies in a straight line
slowmo is pretty annoying but also fun, the jumping zombies who latch onto your vehicle still have their animation at 100% speed despite not moving at all
easttrekker you can't stop it, you can either aim to hit him as soon as he comes (temples works best) or you can try to oneshot him with balistas, even if he goes into smoke bomb he can still take AoE dmg (burning temples can hurt him as well, but they need another target to attack). there's always meteor spam if all else fails
i did a bad gamble with the mage and a devil first few days, resault : 70 happiness and 1 population. 65 days later my population is over 3000 and almost 600 happiness. kitty belly rubs are the best :D
Great observation! The staggered progression was inspired by stuff like the challenges in Realm Grinder. I liked the feeling of knocking out different timed challenges which then allowed you to do other challenges. I took that concept and had the player travel a map to do that. Thanks for playing :)