Mfb0: You did not ask a stupid question, but I will try to clarify. For the medium badge, I believe that you must complete the first 9 levels (you will know when you battle your first extra bad Monster). (Mind you, all the times that I have played, I don't remember having played the second campaign, so I'm not sure what you mean by the glowing fragments.) But odds are that it will be something on the order of 9 levels instead of 40 for that badge.
For the first hard badge, you can play either the first or the second campaign (past the initial nine levels); it is solely based on when you receive your 50,000 points.
For the second hard badge, you must play the 3rd campaign to level 40.
Good luck!
Lionface: I have sent you multiple pms with some basic information to help you get started in the game. Feel free to pm me with any questions you may have. Good luck!
Rogan: by mage, I'm guessing that you want the most magic you can have. If so, it looks to be Lightweilder, Explorer, or Necromancer, in whatever combo build you'd prefer. By looking at the stats, I'd guess Golem Explorer, unless you want a specific ability. But since it is easy to collect abilities, I wouldn't focus on a specific type and instead get abilities to help protect you since you will have a limited protection if you plan to load up on intelligence and willpower. In reference to bolt, I much prefer one of the swarms, but then I don't prioritize magic. Instead, I use Golem Wanderer and load up on strength and stamina. Good luck!
Juustox: In reference to your question, did you complete all the endings? They are: Judgment Gang; Laboratory; City Hall; and Helicopter. (I also choose to reclaim the whole city.) If you have, you can leave the town to start a new one. (My preferred way is to go by helicopter.) You and four of your people (hopefully you have some very experienced people) can leave to do so. If you have experienced people, it is easier to complete harder difficulties. These days, I find it easy enough to play the Impossible mode from the complete start, but I don't recommend attempting that until one learns the game well. But with experienced people, you should be able to beat Impossible mode when you know the game well enough as it is far easier to complete than the original Rebuild's Nightmare mode. Good luck!
Whoops, my mistake; the prior are the Endings for Rebuild. For Rebuild 2, the four endings are: Judgement Gang; Laboratory; City Hall; and Helicopter. (I also choose to reclaim the whole city.)
Turtleleon: There are four endings to this game (you want to accomplish each of these): Cure Zombieism in the Laboratory; seal the Evil Graveyard; draft a Constitution at City Hall; and reclaim the whole town.
Nance83: To save, when outside a town, at the bottom right there is a wrench. Pick any of the five slots to save. (When you are finally far enough into the game to start having conversations Qubba direction, I suggest saving before each conversation you have forward, in case you either change your mind or aren't ready to progress after all.) If you have any further questions feel free to pm me. Good luck!
Gamejunkie2: There is a map of the floor on the upper left of the game and it shows you where you are in relation to it. This makes it easy to know which rooms you've cleared before heading on to the next room, and if you have any reason to go back that way (e.g., the exit room). Personally, I love to have cleared rooms, for somewhere to run to if I end up attracting more attention than wanted or even a larger area to run in circles while I am healing and the enemy is trying to attack me (and thus usually failing), lol. As for inventory, when in inventory, if you take unwanted items and place them in the upper right where it says “SELL ITEMS,” you can sell them to make room for more items. If you have any further questions, feel free to pm me.
Drobotov02: The Ice Knights are indeed difficult to beat if you don't have the right armor on. It is imperative to use ice resistance armor against them. FYI, unlike the other enemies, if you have 100 percent ice resistance, they can't harm you at all. Until you are prepared to battle more than one enemy at a time, be very careful how to approach an enemy, this doesn't just mean to move slowly, but also from and to which direction. Be careful. Also, know your spells, and if you need different armor or different spells while in battle, if you click inventory, the battle pauses. If you do this, keep in mind that you'll have to click on the enemy to start attacking again. / Once people get the hang of the game the only things truly missing is save so that one doesn't have to play it in one go, and it would also be helpful to know what level one is at.
FrosteeFyre: I know of no way to export saves, but then I'm not computer savvy. What I recommend is to exclude these files when you clean your cookies. For example, say you use CCleaner, under Options, then Exclude, add whatever files you wish to exclude from deleting. I exclude the whole category that all my game plays are saved under as I don't want to have to enter many items under exclude (I just have to periodically delete some other unwanted files individually). If you don't know where your game saves are located, do a computer search for multiple games which you've been playing, and you should figure it out rather quick. I hope this information helps.
LifeIsButter: For lead bloons you can to use any explosive such as Mortar Tower or Bomb Tower or even a Bloon Thrower, Sniper Monkey, Glue Gunner, Spike Factory, or Monkey Apprentice (but be sure you want one in that area), or other upgraded towers.
Camo bloon options include Mortar Tower, Ninja Monkey, Sniper Monkey, Monkey Apprentice, Monkey Ace, Monkey Buccaneer, and Monkey Village (which has upgrades which allow targeting of camo bloons from towers in its radius), or other upgraded towers.
The first time you see that solo camo bloon, if you aren't prepared, all you really need is to place one set of Road Spikes. But this gives you warning to then get prepared.
My favorite choice for both of these is to get a Mortar Tower which I normally aim at the start of the pathway, which bombs constantly, so it will pop both camo and lead bloons. I hope this helps. If you have any questions or need further tips, feel free to pm me. Good luck! :)
VoiZod, I am sorry that I am not able to answer your most recent question. I never had that problem as the only time I ever used potions was on extreme, and even then, I limited my use of those. I play my characters so that they have full health and power before ending a battle, so that I never have that difficulty. And yes, I battle each and every group so that my characters can build up to be strong. Regarding my group building strength, I also carefully select which skills to give them, with each of my characters increasing only two or three, depending on which ones they need. If you tell us your party classes, maybe we can help you with some better strategies so that you won't need so many potions.
ZobmieRules: Enchanting stays on the item you place it on, even if you remove it from yourself, you simply can't later move it to another item. I have never had an item “actually” disappear. Are you certain that the items didn't just vanish into your inventory? For this type of reason, I keep my items sorted as “none.” When I am finished deciding which items to keep and have tossed the less desirable ones, I may briefly sort it by “type,” so things can later be easier detected, but then I immediately change it back to none, so newly received or discarded items are at the end of the inventory and are easily found. I hope this helps.
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Voizod: There are many different ways to defeat “The Corrupter.” One needs to strategize how it is best to outfox it; you must not have as yet learned how best to use your skills. Now knowing that it is there, when I know that I will battle one of the extra difficult beasts (every nine levels), I never have my people wear damage reflective clothing, as that is what makes this one difficult to best.
Since I use Cleric, Rogue, Ranger, and Conjuror, my most important strategy is for my Rogue to use Sap Strength, so that it isn't able to copy my people in the first place. And if somehow I forgot to do so and it copied my people, my Conjuror would use Banish each turn to help get rid of those copies. My Cleric would use Holy Light to partially blind them, so that they may miss their attack on my people. (Later, my Rogue may use Flash Powder to further blind it, depending on when he needs to again use Sap Strength.)
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Meanwhile, my Ranger, as always, uses Natures Balm, to give my people some healing each turn. My Conjuror uses Eldritch Aegis, to help my people resist damage, and may use sprites to give power or healing to my people (in addition to being a decoy for it to attack). Of course, if things do not progress as planned, I have to know how to adapt, such as using my Cleric's Revive, or my Conjuror's Call Soul (to revive), if necessary.
As you can see, this strategy is completely different than flickeringflames' potent initial attack on it (I prefer to have both full health and power at the end of my battles). Many different strategies work. Just remember, if you have Rogue, that Sap Strength is a complete lifesaver against powerful bosses. You never mentioned your party so that experienced people can give you recommendations on how to best use your your party's abilities. Simply ask for advice and I am sure that many people would be happy to help.
VoiZod: FYI, it takes awhile to earn portal scrolls (approximately every other level). With this in mind, I normally go to the Emporium about every two levels (or so), saving that ability unless I truly need to go there. Just toss cheaper items which you don't need.
Do be careful what you purchase, as some items will soon be replaced by better items which you collect. Initially, I normally just sell excess items for money to purchase what I want most, the Emporium Preferred Customer Badge, which gives one the ability to visit the Emporium once each level.
Hopefully this information helps you plan ahead. Feel free to pm me with any questions.
This comment is to help those having difficulties with placing your tile where it sets on the prior player's line instead of your own. Since yours is the bottom line, all you need to do is aim a little low and it will position on your own each and every time. (I suggest doing this on a regular basis so that you needn't pay attention to when this specifically needs to be accomplished.)