A handful of bugs:
1. If you die while the bar is moving through the spawn point, you lose a bunch of lives.
2. Occasionally I've had bubbles spawn in the middle where I can't get them without dying.
It would be good to be able to choose fast or slow cycles for each run (or even change them mid-run - e.g. to fastforward the early stages of production and get to the bit that's causing problems)
Awesome game, by the way.
Interesante juego, y no malo para un primer intento.
Sin embargo, es muy lento al principio, y luego en un punto que sólo va desde muy lento a absolutamente loco-duro-en el espacio de unos pocos segundos. Una curva de dificultad más gradual sería mejor.
En segundo lugar, una versión en Inglés de las instrucciones que sería mejor. Si no puede usted hablar Inglés, sería conveniente pedir a alguien que hace algo para escribir para usted. Si usted no conoce a nadie, yo sería capaz - mándame un susurro si estás interesado.
(traducido por Google Traductor - disculpas por cualquier error)
Interesting game, and not bad for a first attempt.
However, it is very slow at the start, and then at one point it just goes from very slow to absolutely-crazy-hard in the space of a few seconds. A more gradual difficulty curve would be better.
Secondly, an English version of the instructions would be better. If you can't speak English yourself, it would be worthwhile to ask someone who does to write up some for you. If you don't know anyone, I would be able - send me a whisper if you're interested.
I noticed some glitching with near-simultaneous rotation and binding, myself.
I might take a guess that an optimal solution to one of the levels might require it.