one little glitch to point out right away. i've driven through about 20 buses now and i've gotten stuck on 4 of them. if that was intentional at least give us a chance to reverse off of it or turbo over it or something please. half hour in and pretty fun so far!
one more message for the developers so they don't get the wrong idea. i criticize because i'm actually really enjoying the game and i hope to see it keep improving. absolutely no offense intended. thank you for taking the time to respond to my and everyone else's concerns :D
developer claims that clicks are effective at all points in the game. the truth is actually the opposite. there is never any point, beginning, middle or end in this game where clicks are even noticable. they always fall way way behind your normal income. clicking in this game is pointless unless you're going for a natural disaster.
the new anti particle game is fairly flawed. the only time you will do well removing the particles is on your first try. after that all of the particles with no matches are locked at the bottom, never to be removed.
i've conquered countless new worlds. i've gathered dark energy. i've evolved my people to a race of perfect robots. i've even lifted a black hole. if only i had a little more energy i could finally get around to researching a diesel engine...
interesting. i managed to save even though i crashed on a stair ascension. so i can load in the same room each time but each time i crash trying to go up those stairs again lol
They both stack, but only when sneak attacking (attacking asleep or unaware enemies). I'm not yet sure about the balance so I'll need your guys feedback but I'd like to see the rogue landing some pretty massive criticals by end game with sleep attacks.
very difficult but a lot of fun. you really should incorporate some sort of after death incentive to keep playing though. maybe characters can keep their level gains or equipment? it's just very frustrating have to start from scratch each time.
i've seen it mentioned in the comments before. i really think you should consider enhancing the Omega effect on natural disaster frequency. i think i'm pretty much at end-game now but have never noticed a difference in disaster occurrences.
just finished the game. damn good game overall, and surprisingly well balanced. i had a lot of fun with it. only two gripes. one was that you never got enough gold to explore all of the available upgrades until the last couple of levels. the other is with the upgrade system. too few choices, many with very little effect on the game. 4 out of 5 stars though lads, great job!
town hall and weapon smith appear to be broken? one is unclickable and the other brings up a menu that doesn't respond to clicks (can't even be closed)
Sounds odd, sorry about that. But UI problems are usually fixed with a quick refresh (just make sure to save the game before you do so, as the autosave only happens every 5 minutes. Options->savegame/login->save).
glitch? upgrading the OS the first time doesn't offer any new apps. does it need to be upgraded twice? it's a long way to get to 11.5k with only the first 2 apps running.
wtf? i diligently have played along with this christmas bonus stuff onlt to find out when you get to about 95% completion that your gifts suddenly count for virtually nothing towards your completion percentage? why screw your loyal players by deceiving them like that? you just completely change the laws of math and percentages at the last second as if to say "you've worked long and hard on this bonus but we decided that completion percentage means absolutely nothing. F you loyal players, and happy holidays!"
Thanks a lot for your feedback. Where are these problem buses? What level(s)?