game got better with the last update and now is getting kinda fun. a few more suggestions for you. 1 don't let enemies spawn on top of the hero or even within a few yards perhaps. 2 time the damage to coincide with when the weapon actually strikes the enemy instead of at the end of the animation 3 not sure if pierce is factored in with other weapons but it's frustrating only hitting one enemy at a time with the sword when i have them stacked five deep directly in front of me
i'm stuck right at the beginning. the tutorial says to click on the soldier button. i've been searching for a soldier button for twenty minutes now with no luck
anyone else feel like this game is artificially rated a little too high? its alright but certainly not over 3 stars. and kongregate gave it badges right away. hmmmm.....
the AI is pretty bad which makes the game way too easy. it seems to always send just enough units to fail its attack by 1 or 2 units every time. Also, a brief battle when units meet each other would make things more exciting, especially if we can watch unit numbers being exchanged. fun otherwise, game just needs some tweaking.
i can't figure out what the royal exchange bonus is all about. there are no buildings or spells called royal exchange and purchasing that bonus doesn't seem to affect my stats at all. there is nothing online about this either. developers, please explain how this bonus works?
why is the chick in the stillshot for the game wearing a loose tie and skimpy bikini which is falling off? does this play into the game somehow at any point?
fun game but i just can't get past area 5. it's way too difficult. and everyone else is right, an unlimited area of effect for the healer is ridiculously unfair
developers, one major issue with the battle system. every unit (especially the hero seemingly) either starts a new attack or stands motionless for a second or two after every enemy in front of them is defeated. it's wasted time that the army could by using to push forward and more importantly it's extremely frustrating.
Thanks! :)