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jaycampbell's Comments

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Your choice idle

Play Your choice idle

Dec. 18, 2016

Rating: -11

no mute button?

First Empire

Play First Empire

Sep. 21, 2015

Rating: 1

With the return of dependencies, you should add a button similar to "buy partial" that shows the price including prerequisites. This way, if I want to buy a top tier item, I can click once, instead of buying 10k of the base, then 1k of the next, then 100 of the next, etc. This is even more helpful when the dependencies aren't necessarily linear.

Earthquake Simulator

Play Earthquake Simulator

Oct. 21, 2014

Rating: 6

This isn't a game, and you should feel bad about uploading it as one. 1 star, and may God have mercy on your soul.

Robots Initiate Work Sequence

Play Robots Initiate Work Sequence

Aug. 19, 2014

Rating: 0

Level 14 bug: if your worker is caught by the guards during an upgrade, the upgrade freezes and you can't finish the level.

Castaway Island TD

Play Castaway Island TD

Jul. 14, 2014

Rating: 4

Do stars matter? Does amount killed per wave matter? Skill choice doesn't really affect game play much.

Royal Offense

Play Royal Offense

Oct. 18, 2013

Rating: 0

Re-completing a level at a lower difficulty will set the icon back to the most recent difficulty, even if you have previously beaten it at a harder level.

Project War Game

Play Project War Game

May. 15, 2013

Rating: 1

Why would you even put this up here?

AntiAircraft Gunner

Play AntiAircraft Gunner

May. 15, 2013

Rating: 1

It is all too easy to just move the tank over to the side of the screen where the bombs won't hit it. The planes need to bomb random areas, not the same spots.

Virus Purge

Play Virus Purge

May. 14, 2013

Rating: 0

You have a lot of things moving on the screen- everything fades in and out, the walls pulsate, enemies float around, your beam rotates, text pulsates, powerups appear in random places... Maybe you could tone things down visually?

Panic In the Skyscraper

Play Panic In the Skyscraper

May. 13, 2013

Rating: 3

Interesting concept, but needs a little refinement.

Princess Amber Hidden Stars

Play Princess Amber Hidden Stars

May. 13, 2013

Rating: 0

Are you making all of these games?

In Death We Rise 2

Play In Death We Rise 2

May. 13, 2013

Rating: 2

It is pretty easy to just kite the zombies along until all of them are out, and then drop a grenade to wipe them out. The levels increase in difficulty slowly enough that I got bored before seeing whether the later levels need more than one grenade.

Cop Car Parking

Play Cop Car Parking

May. 13, 2013

Rating: -2

Do you just make the same game over and over game, using different art assets? Why not try changing some gameplay methods, as has been suggested by commenters on your other games?

Master of Checkers

Play Master of Checkers

May. 13, 2013

Rating: 1

It looks like you are playing with the "flying kings" rule, which is not standard in many areas. Other nonstandard variations you have are: You let kings make another another move after they reach the final row. You let normal pieces jump backwards. I suspect you are using "international draughts" rules instead of "american checkers", but are using the 8x8 instead of 10x10 board.

Developer response from Kenney

Yeah, the problem with these board- and cardgames is that there are so many rules, and everyone has different ones (maybe even rules made up in their household). In the future I probably won't be making games like these anymore and stick to original game concepts, that way I can make my own rules :)

Mr. Delecate [Demo]

Play Mr. Delecate [Demo]

May. 13, 2013

Rating: 1

I don't think this is a demo- what you meant was "experiment". Maybe you could wait a little bit before you post things?

Science Quiz #1

Play Science Quiz #1

May. 13, 2013

Rating: 2

You spelled "Mammal" wrong. Maybe you should check your work?

The Ultimate Boss Fight!

Play The Ultimate Boss Fight!

Feb. 05, 2012

Rating: -1

Add highlight to make it clear what you are supposed to click next- text or item.

Geek Ninja

Play Geek Ninja

Feb. 05, 2012

Rating: 0

Instead of "muliplications of that number", you should say "divisible by", and remove the "x" symbol. That would make it easier to under stand what intent is. You should also give actual instructions- you should say that the goal is to grab the numbers that are divisible by the chosen factor and avoid those that are not. Also, point out which parts use the keyboard, and which use the mouse. The controls are slow, and it is tough to tell how big the hitbox is.

Developer response from yossefki

i improved the help section, made the player run faster. about the hitbox.. i don't see any problem there what exactly do u mean?

TDP5

Play TDP5

Oct. 29, 2011

Rating: 4

not a bad puzzle game. There is a small bug that if you try to go sideways on a ladder, while a platform blocks you, then you fall off the ladder.

Developer response from SolemnGod

Thanks, i'll try to fix it.

Dolphin 8

Play Dolphin 8

Oct. 29, 2011

Rating: -1

the music is pretty good. Make firing continuous as long as the spacebar is held down. Make spacebar, the enter key AND 'x' the key to press to move through menus, as well as the mouse.

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