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jaycampbell's Comments

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Zombies!

Play Zombies!

Oct. 13, 2008

Rating: 0

good concept, but the mechanics need work. Work on a better feedback system so you can tell if you are hitting. The blood haze is a nice idea, but ultimately very irritating.

MindFeed

Play MindFeed

Oct. 13, 2008

Rating: 0

Not very good as a game. More puzzles, more branching needed.

Soul Core

Play Soul Core

Oct. 13, 2008

Rating: 0

I'd like to be able to see what I am supposed to be doing better. Maybe make the "soul rating" easier to understand.

Simulation Man v.1.0

Play Simulation Man v.1.0

Oct. 10, 2008

Rating: 0

This game is terrible- not because of the bad art and poor mechanics, but because there is no goal. And it isn't inherently interesting enough to be a sandbox game. Add 7-8 more variables, then call it a game.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 09, 2008

Rating: 0

If a monkey radius is wide even to overlap the selection panel, you can't click on any of the buttons under it.

Orchestrated Death

Play Orchestrated Death

Oct. 09, 2008

Rating: 0

Seems pretty buggy. Needs a way to reset everything if you want a fresh start.

Meat Boy

Play Meat Boy

Oct. 09, 2008

Rating: 0

the keyboard controls seems very mushy for me, sometimes lagging drastically behind what I am entering- even on do-nothing screens like "push enter to continue."

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 22, 2008

Rating: 0

Not too much originality here. The art is ok. The board seems constrained. The interface seems a little mushy. -- Good beginning, but needs work.

light-Bot

Play light-Bot

Sep. 16, 2008

Rating: 0

Decent instructional game. This should be fleshed out for children. Add an RP element to earn more function slots, and new moves. Good beginning.

Warlords: Heroes

Play Warlords: Heroes

Sep. 16, 2008

Rating: 0

I like this better than achilles. More progression like this would be better. The actual mechanics get kind of boring after a while. A way to select which attacks to use would make buying them worth more.

Mud and Blood 2

Play Mud and Blood 2

Sep. 15, 2008

Rating: 0

also, there should be a way to remove weapons and grenades from people. Make medics smarter, so they don't run back and forth, especially if you have several.

Mud and Blood 2

Play Mud and Blood 2

Sep. 15, 2008

Rating: 0

pausing while a tank attacks will let it merrily continue to blow your guys away. need to have a way to mute it. clearer indications of what is safe in a trench of bunker.

Nightmares on Wax

Play Nightmares on Wax

Aug. 20, 2008

Rating: 0

decent game, but uninspired. Slow to play. Needs more to stand out.

Tactical Assassin 2

Play Tactical Assassin 2

Jul. 23, 2008

Rating: 0

I agree with the comments about the text. It is too small and too dense. Mission 8 is silly, as it is easier than the training mission. More puzzles like in the last missions would be better.

Pandemic 2

Play Pandemic 2

Jul. 22, 2008

Rating: 0

It is a well thought-out system of mechanics, but the actual GAME part is fairly boring, since you have little control of what happens. -needs to go faster -need more control of the disease -multiplayer might add some strategy. You can have multiple diseases infecting people, and the symptoms could help some, and harm some. Like malaria vs. syphilis.

Inquisitive Dave

Play Inquisitive Dave

Jul. 16, 2008

Rating: 0

an engaging storyline, developed solely in the end of the game. I would like to see another game done like this, with the storyline fleshed out through the entire play period.

Drift

Play Drift

Jul. 09, 2008

Rating: 0

If you play poorly, on a poor level, you can get stuck with no nodes to grab. This means you will just be stuck, with no way to fix it. If there was a secondary way to move, this would avoid that.

Nano War

Play Nano War

May. 19, 2008

Rating: 0

Good concept, but once you figure it out, there isn't much strategy to it. Multiplayer would be nice, but unless the mechanics are changed it would just turn into a clickfest. Perhaps some sort of "terrain" equivalents or a Rock-paper-scissor system would add some tactics back to it

Brute Wars

Play Brute Wars

May. 09, 2008

Rating: 0

Instead of cycling through random choices endlessly, perhaps you could select from a group of two or three. It would cut down on the clicking. More choice when leveling would be good too.

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