The fighters are hard to control, and it is tough to tell whether you are in range to hit or not. he game looks ok and has decent art, but there is not much of a game here. Try again with someting more involved.
Better than your others, but it still needs a lot of work. Make the text block in the beginning larger so it can be read. Your timing for the "game over" messages needs to be adjusted. Use better fonts.
This game is terrible. if you don't know how many cars are coming, how do you know how many bullets to buy? Why can't you buy bullets in the middle of the level if you run out? Some cars take more shots than others to kill, but you can't tell which ones do. I played for a few levels, but the graphics don't change, nor does the route the cars take. Would it have been that hard to make the track curve? Or at make two standard tracks, and alternate between them for levels. There is no aiming involved, since you can just leave the mouse in one spot and click.
Interesting gimmick, but needs work. Color should be a separate choice, not 15 versions of the same item. Some of the more amusing choices should provoke a reaction from the characters.
There need to be some instructions to show it works, and the "help" should be the default intro screen. Game is buggy- sometimes the balls bounce, sometimes they stick, sometimes they ignore. Why can I only click on one ball- why not any of them? Why don't the other balls interact with each other? Wall mode needs to have a bigger canvas to be at all interesting. Balls get lost off screen. This needs a lot more work.
I also got the NaN for gold bug. It seems to keep repeating the same level over and over again, also. locking tower advancement to wave level seems silly, but could work with some more thought put into it. There is no way to tell what the difference between any tower is or what it does besides color. You need to show range lines for the towers as you place them, and as you upgrade. I hear a faint speaker sound from the game, too. Biohazard tower moves around on the board, following creeps- these could be an ok mechanic, but it needs refinement. fire and air towers don't get the "3d taller" effect from leveling up. Green tower does get the effect, but it is broken. This game needs a lot of work, but it has potential.
seems to be pretty buggy. The panzer slow effect seems to speed up some creeps- you can test this on level 4 with the slow creeps. Watch the creeps under the effect of a single slow attack speed up and away from the others, increasing the gap between them. Creeps emerge too slowly- there is no way to tell if a wave is finished, or if they are coming out one at a time. Game needs speed up and slow down controls for game time.
If you have a tower selected when the game ends, the radius shows up on the game over screen. Creeps can be seen over top of the game over screen. The men boxes are small and hard to read.
The "puzzles" are just find the hot spots to click on. The "code" is 212123. If you enter it, a message says "there is no hot girl". There is not much game here.
The "Zapo" is a wall. If you mouse over the mob list at the bottom, it displays their route. Placing a wall will adjust the route. You don't need many to control the mobs.
need to be able to change your points- if you miss-click, then you are out of luck. Should be able to send wounded units to the rear to save the morale. Needs an "over the top button to send everyone at the same time.
Once you lose the pipe pieces, there should be a way to get them back. If you are trapped on a small spot during the boss fight, and it doesn't wander over your field of fire, you can't hit it.
Not enough options. Once you win a few times, there is nothing else worth buying past what you have. This would be a good candidate for an easy multiplayer mode. Keep up the good work.
I really appreciate this kind of tutorial here on Kongregate. I hope it gets a lot more people making games. Perhaps adding a quiz element might make it more interactive?
Good start. The sprites are small, and the info doesn't update as they take damage. It is nigh-impossible to tell which tower is upgraded in a pile. Needs a way to speed up waves.