I made into the dungeon and things started to get really sluggish. Turns out Flash had sucked up over half a Gb of my memory. I'm not saying it's this game's fault (I had a couple of other Flash apps running), but I had to reload it anyway. I'm kinda pissed that I had to start over. A save feature would be really nice (maybe roguelike style saving).
Puzzles seem ok, but the interface needs to be much easier. I don't know how many times I almost threw my mouse because the line wasn't changing when I clicked it.
Could potentially become a good roguelike, rare I think for Flash. Suggestions for improvement: ability to turn w/o moving, a way to control skill growth (xp system?).
Good presentation. I like the look of it. I would like to have more of a story to it. Also, the AI should be better. I saw several times when the monster passed up 4 and 5 matches, or colors for its spells.
the controls and graphics are good, but I really have a problem with the fact that if you beat a map quickly and easily you get less reward than if you struggle and take a long time.
after level 20 this becomes so slow as to be unplayable. Good before that. Nice port of NumberMunchers here. Recommend adding more operations that addition though.