What made you decide to make another Caravaneer? When exactly did you realise that your creation comes nowhere near the quality or fun of Caravaneer? And lastly, what kind of idiot gives this game a card challenge and badges? 1/5
The challenges/awards and achievements are why we play a game like this, but unfortunately they are very screwed up and unrealistic, to say the least. Plumpman, if you had taken the time to actually play-test your entire game, you'd be getting much higher ratings. What a shame, 2/5.
This is a good start to a good TD game. I don't understand why we can't save campaign progress, that's asking a lot of you to want us to play all in one sitting. But stranger than that is nature of the victory, destroying more asteriods than your opponent. In essence you are defeating the whole purpose of sending attacks because if you them asteroids then you are increasing the amount they can kill. Maybe this becomes less of an issue in the later levels, I sure hope so. 3/5
I swear, is it just me or does the timing of things seem to just change the more you play? I get a pattern down that works and then bam, all of a sudden it no longer works even though I'm doing the same thing over and over. This is very, very frustrating.
Really fun game! I liked the physics, the graphics, the sound effects, the humor and how you incorporated characters from other games.. brilliant! And yes would be a spectacular if it was multiplayer. Farty Pants ftw! :D 5/5
I liked the first one and I like this one even more, due to the different kinds of missions. I also like how you opened up the settings more, allowing us to slim the game down to help with lag issues, which was sometimes a problem in the first one. Good goin, keep up the good work! :) 5/5
This is the epitome of a great puzzle game to me. It's fun, simple, and dynamic. It's challenging, without being overly so, meaning that when you come to a hard level you are kept with the feeling that if you keep trying, you will eventually get it, instead of getting frustrated and giving up. Very addictive, plus it offers different modes for that extra gameplay. Another good game by Gaz/TheGameHomepage and truly badge-worthy, and I will enjoy playing it again if/when it does. Keep up the great work, buddy! :) 5/5
I liked the first one and I like this one even more. I enjoy being able to custom make my own virus. However, it needs a feature to allow your data to be reset. I would like to play it over again from scratch. 4/5
I'm a fan of the series but they just seem to be getting easier and easier, which is unfortunate. I liked the music more than anything else.. reminded me of the movie "28 Days Later" :D 3/5
I like this game, it's fun and I think it's well-balanced. However, there are some simple things I just don't understand about the interface. Why would you put the Options on the playing field? And why would you not put up the remaining clicks on the playing field? I think it's badge-worthy though. 3/5
This game is very tight in appearance and gameplay, and the music is terrific. It was too simple and short of course, but I hope this is just the beginning. Would love to see a longer sequel, with more problem-solving. 4/5 :)
Hacking through this Hard badge is ridiculous because we're forced to constantly restart the game in order to test our strategies. Developer: Could you please change the restart process so that it GREATLY reduces the amount of clicking/time required to do so?
Yes it's been done before, but this one is the best looking one I've seen graphically. I don't understand why you didn't allow the arrow keys to move the screen though. 3/5
Love the series, and this one looks to be even better with the addition of the Heroes.. we shall see. One thing I would love to see changed is how units are selected/deselected. Things can get kind of hectic during waves and the speed of our actions would be greatly increased if we didn't have to close the info panels by clicking on the X's. Instead, why not make it so that simply clicking on the same unit a second time closes their info panel.. enemy info panels too. :) 4/5
Great art, and the music was actually decent. The side-scroll bars that pop up during battle are maddening. This game would be %50 better if you simply removed them, made them invisible. It's so annoying to have to arrow and mouse around them while trying to select units on the battlefield. 3/5