Shows promise, but makes you queasy with the scrolling following the aim point. Otherwise obviously unfinished; no indication of what you're supposed to be doing or trying to go.
Very good; I like this style of puzzle/story-telling, the key thing being that there has to be a good story. I'd suggest "Myosotis Chapter 3" has to provide a resolution... don't make the mistake they made with 'Lost'!
Excellent intro. In game controls and action feels sluggish, but that should be fixable, being brought to a dead stop by contact with obstacles when you grease through zombies is annoying. Worth more work; could be a really great and addictive GTA-style game.
Strangely written text, looks like it's been auto-translated in places and lost intended humour in the process. Rather poor minigames, "conkers" was just tedious. Overall, it needs work.
A one level wonder... you just go to the credits screen and are stuck. Certainly has potential, but I'd guess it's unfinished, without further levels, active enemies or an upgrade/development system.
Unplayable as it is; really stupid to have to keep throttle pressed, rather than just set it. Which is a pity because it has makings of being a good game all there... so long as you're a three-armed mind-reader.
Excellent graphics, brilliant intro, really good tutorial system. Platform games really aren't my thing, so I'll let others judge the game play, but this looks like quality to me.
@ragewinter - IMHO at its current kreds/shiny exchange rate this game does nothing more than explain how dead the USA-concept of of any US-born, US-citizen being able to 'win' by becoming US President. Like US politics, this game is telling you that you have to have lots of money to win, and that the more money you have, the closer you'll get. Are the game's producers making a point, or are they just following a valid business model?
thanks :)