Very good ideas, but needs more work. Might be better to break-up the tutorial phase; let the player learn the TD part of the game over a few waves, then unlock scavenging, then resource production, then manufacturing. To improve the logic of the game, the town could start out 'clean' with waves of infected arriving as neighbouring places are overcome, so the race is to organise and plan under increasing pressure of attacks from different directions... it makes more sense to get a saw-mill working than build one!
There's a reason why people shoot birds with shotguns! Nice game, challenge level seems spot on... perhaps a story line or way to use the stars won would be an improvement?
Thanks for the feedback, ive ajusted it so the enemies only appear when you have certain xp... 250 , then 500 (to start with )
I guess once all the baddies show up , its gun time !!
Rather dull to play as it is... walk forward, shoot zombies, walk back if they get close, reload, repeat to end of level, buy new gun if you can afford it, walk forward...
I'm going to work on a better one with some audio or something. More interactive too.