Shows some promise, but not there yet. The "missions" are dull fillers - just have enough ammo and click on one aim point. Not obvious what choices player has to survive and defend, or even if they make a difference. With Decision 2 out there, it needs something interesting in the game itself to make up for the weak graphics/action. A compelling story line?
Worked for me in Firefox. Not bad; fighting with the sword felt out of my control as I seemed to be just pressing space whilst being bounced about. There doesn't seem to be a strong theme/storyline to the game so far, you could introduce that by indicating what the "objective" is beyond killing everything and opening the exit. It looks good, and worth working on; the radar feature looks like an unnecessary spare part on those levels, perhaps levels that are less linear next?
Looks great, but just a three screen teaser, rather than a full game. Not so keen on the game-play; effectively it's a hotspot hunt, and although the puzzles are logical enough, rolling the pointer over every part of a screen quickly becomes more of a chore than interesting or fun. And I always hate having to click a specific button to close dialogue boxes.
Uninteresting mini games; only really "communicate" categories of games with zero explaining of anything. Can't see any reason for this being here, except as an ad for devs to check out the project.
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