remembered of just a few other: 10) if you slide down a wall and you hit a closed gate on your way, then you will end standing on that gate, 11) in level xx you can not enter the visible exit - you just die because of the spikes aside the exit, 12) some people have a qwertz-keyboard. would be nice if you can jump with y and z, 13) not clear target place: at clowns with spear it is not clear where i shall hit them. i figured out that you need to hit the middl of the spear instead of the real clown head, 14) These magicans are quite hard to kill because you often die by just touching them even on the head ne problem is that 15) the fireballs of the magicans shoot a bit above the magicans. if u stand on a block 1 level above them, they will hit you
5) i dont know how you did programm that wall jumping, but you should definitely rethink the idea of just letting your character fall down if it hasnt enough up-thrust, 6) in one level you need to hide between two blocks while one spike crosses over your head - just creepy that you cant go between two blocks, if you walk, 7) idk how, but once one ladder didnt end the ladder-mode and i just was able to fly in ultra-slow ladder-speed, 8) the time you need to go from one ladder to another shall be shorten (thinking about a castle level before the icy lands), double jump does not work in the fallowing two cases: 1. running from an edge without jumping and 2. jumping and touching anything with your head in the first jump. 9) to comprehend this: you are an undefined anything running around in a world and try to survive hordes of clowns since killing does not give any reward or score and if you do one miss-jump you will die. or let me quote Stan Marsh '...'
About 5) and 8), I tried a lot of things, but still couldn't fix the wall jumping and double jumping scripts. I'll try to fix it, and upload a fixed version for this. About 6), the worst part is that it's always in the end of the stage and we need to do everything again. About 7) lol, do you remember which Level was it? 9), I had a script for score, but I decided not to use it, since I couldn't think of any reward we could have after some number of points (Also, because it's hard killing some enemies, and the game objective is fighting agains the boss and reclaiming your ship). Maybe I could add it and make a "extra life" after you get a number of points in the stage, but I think I can't make it in this game, after it was already submited, so, maybe I make it in the next game.
Thanks for your help! :D
okay, i played the game now till the last level (unfinished) and i can give you my personal feedback: 1) nice idea: a jump&run about a (pirate?) marshmallow who fights against clowns, 2) no checkpoint: at certain levels you should create savings that avoid it to redo the whole level because of one missclick anywhere, 3) enemy killing: the enemies have only one small target area on their head that lets make them die; touching them anywhere else causes you to suicide. this is extremely difficult at fast enemies if you want to touch them in the right moment and just die because of millisecounds too early/late, 4) the game doesnt gets better by speeding enemies up to double speed as yourselfe, if you walk normally,
I wrote an answer to your comment, but I don't know why, it wans't sent... :/ First of all, thanks for playing, brave warrior who could reach the last level (Seriously, some castle levels takes a lot of time to complete)! About the last level (Level 18), it's complete. I'm not sure if you tried while it was with a bug, if you did, please check the "Last Level" button I added in the menu, to see the ending you were supposed to see. Sorry about this bug. About 2), I thought of it, but then I remembered that the game would get too easy if I did this, so, I let it like this in order to put some difficult (Since there are no "Lives"). About 3), yeah, it's annoying when we jump and die. :x (I'll answer other things in the next comment, in order to be easier)
nice short game, also not too difficult plus it has a story. but you shall add somewhere that you took the music from donkey kong (credits, description)
idk if it is a bug or any missreading or whatever, but: after i played the game once after it got published, it says 'Flash Player 11 required' and the actual flash player version is 10. please fix this since it is a really nice game and i want to continue.
i quite liked the game itselfe, but the archievments seems to be mixed up. however, the game does count and not any archievments around, so stop complaining. (reload game shall work. if not then u can still send a screen to kong)
wow this is definitely the FIRST tower defense game i like! i played many others but they all lacked of this or that. since you gave this game an own story it makes it even better. now i wait till the free full version =D 5/5
5) (personal feedback) i was almost clicking the game away at level 2 but then i did read some posts before and wondered how could anyone rate it 5 and add it in his favorites. so i kept trying till i figured out what didnt show up in your own explanations. to comprehend: it is a nice idea of a programming-game, but it needs to be much more player-friendlyness for even these people who dont see it and understand it by given gift
1) the mute-buton doesnt work, 2) the game gives a very hard starting. you should make a small learning by doing and explain e.g. that there is a machine condition in each level. 3) it took me quite some time to figure out that you can re-watch the info stuff. if a level shows a new info it shall be re-shown again if you havent finished it and start again (or make a button), 4) it also took me some time to notice that the drag-over-text pops up a more large drag-over-text when you drag the mouse at this button for a while. it makes it kinda useless because people dont wait for secounds and secounds again just in hope an already existing drag-over-text shows even more drag-over-texts.
@Fourbits: it is explained quite good with the black monitorboxes. it would not be that good if it says 'shoot here or there and now you have won'. it is after all a puzzle-game and people know this before even starting :)
BUG: you can use an opened portal as ledder. in other words: you could climb up walls without momentum just by time the left-clicks and jumps correctly.
i started the game, saw i can move and then figred out i can jump with space, but nothingh happened. so i took a moment to think and finished the game after a total of 15 secounds
About 5) and 8), I tried a lot of things, but still couldn't fix the wall jumping and double jumping scripts. I'll try to fix it, and upload a fixed version for this. About 6), the worst part is that it's always in the end of the stage and we need to do everything again. About 7) lol, do you remember which Level was it? 9), I had a script for score, but I decided not to use it, since I couldn't think of any reward we could have after some number of points (Also, because it's hard killing some enemies, and the game objective is fighting agains the boss and reclaiming your ship). Maybe I could add it and make a "extra life" after you get a number of points in the stage, but I think I can't make it in this game, after it was already submited, so, maybe I make it in the next game. Thanks for your help! :D