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Jestertrek's Comments

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Treasure of Cutlass Reef

Play Treasure of Cutlass Reef

Oct. 09, 2007

Rating: 0

It's... OK. Obviously inspired by Sid Meier's Pirates game, which is no bad thing. But the limited size of the board hurts it rather badly, as does the repetitive style of play. Create a much larger scrolling play map with obstacles (islands and reefs), and real sailing characteristics and I think you'd have a great game here. For now, 3/5.

colourPod

Play colourPod

Oct. 09, 2007

Rating: 0

The sad thing is that there's definitely a better game hiding in here. With the number of blobs you're throwing at a player, he needs more defensive options. Blocking should work on white blobs too, for instance.

colourPod

Play colourPod

Oct. 09, 2007

Rating: 0

Picks up all the bad qualities of Luminara and Shield Defense without really adding anything new or original. Still, better than many center-shooters. 3/5.

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Oct. 09, 2007

Rating: 0

Tried it when it was new, and gave it 2 stars. Now that it has badges and a card, I tried it again... and changed my rating to 1 star. This is a very poor game that simply relies on luck and good memory to remember the right pattern to weave your way through the mazes.

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Oct. 03, 2007

Rating: 1

Good game, fun to play, and buggy as a New York apartment. Crashed three times on me. 3/5.

DiggKiller: The Game

Play DiggKiller: The Game

Oct. 03, 2007

Rating: 0

Funny, fun, and very cute, but too easy until the last level and the last level is too hard. ;-) 4/5.

Rocket Car

Play Rocket Car

Oct. 01, 2007

Rating: 0

Cute to the point where I was grinning at the game, but eventually just becomes kinda boring. 3/5.

Gravitee

Play Gravitee

Sep. 29, 2007

Rating: 0

Derivative, unoriginal, and as CodeGuy points out, harder to control than other gravity golf games. 2/5.

Tactical Assassin

Play Tactical Assassin

Sep. 27, 2007

Rating: 0

Short, but fun. Give more clues as to what order targets should be taken out in when there are multiple targets. 4/5.

Speck Oppression

Play Speck Oppression

Sep. 25, 2007

Rating: 0

It's a pity that level 15 is just luck. It's the only flaw in an otherwise excellent, original game. Smacks of someone who ran out of ideas, honestly. -1 for that, so 4/5.

Manifold

Play Manifold

Sep. 25, 2007

Rating: 0

Clever and fun, but far too short! More! More! :-D

Ring Pass Not

Play Ring Pass Not

Sep. 24, 2007

Rating: 0

Sjarkie, you're either photoshopping or cheating somehow. Your ring configurations would get you killed. You routinely have mis-matched symbols or colors, and yet the game says you won the level? Yeah, right.

StarShine

Play StarShine

Sep. 24, 2007

Rating: 0

MightyEpson is right. On several levels, there is not a single pixel's margin for error. A single pixel to the right or left, and you lose the level. That's a tiny bit much. It also ramps up in difficulty far too rapidly.

Balance Balls 2

Play Balance Balls 2

Sep. 21, 2007

Rating: 0

Yep, at least 80% luck. The 20% skill is in trying to catch the small and spike power-ups. But now that I have the badge, I have no interest in ever playing this game again, LOL. 2/5.

Bot Arena 3

Play Bot Arena 3

Sep. 21, 2007

Rating: 0

Agreement with some of the others with regard to giving players more control of the bots. Also, it'd be fun if some of the chassis were faster than others. Still, 5/5. Very clever and fun.

- Shape Invasion -

Play - Shape Invasion -

Sep. 21, 2007

Rating: 0

Agreed with the other comments. Lag is a MAJOR problem. Also seems to not let you want to buy upgrades past a certain point. If you're gonna set an arbitrary limit on the number of upgrades, tell the player how many they have left. And yeah, a few boss shapes would also be good.

Shield Defense

Play Shield Defense

Aug. 31, 2007

Rating: 0

Clever and original! 5/5

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