The reults make no sense relative to stats/etc. I had 100 humility, 101.4 compassion, 104.0 temperment, 102.8 morals, 102.8 refinement, and 76.6 faith. My end rank was tier 11 'pitiful beggar' which makes no sense at all.
1/5 totally luck based. Windows are almost alway auto death, and half the time a bomb drops its either as your still in the air and you fly into it, or close to the edge in a way that jumping it guarantees you fall between the buildings.
3 blast guns on a level (even lvl 1 ones) that doesn't have the tiny enemies means that level never comes on screen lol.
3 lasers on the other hand, just kills them.
hmm another new thing is towers with * next to a stat, meaning that stat rises for even other tower or that kind on the field. I just beat my high score and made it clear to wave 77 with nothing but 9 quick cannon IVs because their speed and damage go up, so at the end they where very beast.
OH!nthis is a slightly different version than what was here before, now there are "barrier" guns, that do continuous ludicrous damage in one compass direction. neat.
nice game, since its a beta I played more critically. itemized comments: 1 the entrance/flight path/exit for air units aren't obvious, having not lot one though, i still don't know where the exit is. 2 the effects of stun and slow are confusing, as both show a % then a time exactly the same, until you place both you don't know the stun is proc rate and slow is slow % with perfect effect. 3 auto send waves makes them come out fast to the point the they appear while the last wave is still there, this is harder than waiting for each, as such, i'd recommend a score multiplier while it is turned on or something.
WAAAAY TO LUCKY BASED AFTER LVL 9!
1/5.
Good concept, really, but having to do the same stage 10 times because the first 9 were literally impossible IS NOT FUN. also stage loads take forever.