The idea is awesome but I couldn't get along with the platform engine. Jumping on skew surfaces was not realy plan-able and stuff like standing with the chest in triangles and jumping on the spot...
Is the puzzle a mindtrap for people like me, or is it actually possible to blow rings from between the line of non-smoking and smoking area?
Realy liked it and "it's sequel".^^
The gameplay was nice also the dificultnes became actually harder, not like in some other games. I dislike three things: First, the music is annoying me. Secound, the bossfights were boring in style. Allways a room with some slightly different looking monster type that spams other monsters and is aided by automatic gun turrets in phase two and three.
Third, I wonder what the "Double-Shot" upgrade for the primal gun is good for when there is a tripleshot weapon. :S
I was asking myself same question. And decided that this is ok since monsters in game are easily of renewable resource. :)