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Jindra34's Comments

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Shameless clone 2

Play Shameless clone 2

Dec. 03, 2012

Rating: 0

Lobster: the problem with the three shot is not that it is a spread shot but that it doesn't expand your coverage of the top of the screen. Even sitting in the bottom corner it still fails to reach the top.

Galaxy Tower Defense BETA

Play Galaxy Tower Defense BETA

Oct. 26, 2012

Rating: 0

Two major problems from me: 1. Lag slowdown ends up increasing relative fire rate of towers. 2. No break between mob groups results in over crowding and mobs getting stuck in walls.

Galaxy Tower Defense BETA

Play Galaxy Tower Defense BETA

Oct. 26, 2012

Rating: 0

Gabe power is how much knockback it has.

SAS Zombie Assault TD

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Oct. 08, 2012

Rating: -2

Azgara: Place towers in the way. Crazy, absolutely crazy, but it works.

Resistance Is Useless

Play Resistance Is Useless

Jul. 30, 2012

Rating: -6

Please get rid of the orange blobby things that bounce you around like crazy.

BunkerDefence

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Jun. 03, 2012

Rating: 1

Horrible control over where your gun shoots. What are we using catapults?

Clash: Rise of Heroes

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May. 15, 2012

Rating: -1

Mind if I ask at which campaign/level we are expected to have a deck full of rares? And what percentage of the coded cards are enemy only?

nan-o

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May. 08, 2012

Rating: 1

Having ships fire if they have line of fire to any enemy ship and not just the one they were targeting would be good. Also have targeting based on angle of approach and not proximity would be an improvement. And either have ships be unable to loop around or shots do and simply fade after a distance.

nan-o

Play nan-o

May. 06, 2012

Rating: 1

Repetitive sounds and no real way of telling how good a ship is. And it takes like 5 minutes to win an already decided battle. Not a very good game.

Developer response from jasonakanewt

Well the ships aren't random per say. The idea is you decide what you need, by waiting. Granted the game play could use a bit of work. I am open to suggestions.

Stories of War

Play Stories of War

Apr. 18, 2012

Rating: 1

um yeah and remove the chances of off screen bombing runs occuring. that kinda royal f'd me when my hangar and power what not were blown up by enemies i couldn't shoot.

Zombie Invade City

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Apr. 17, 2012

Rating: 0

Let me put it this way: Good graphics and fundementally good mechanics. Poor user interface and ear bleeding sounds really wreck the game though.

Zombie Invade City

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Apr. 17, 2012

Rating: 1

Maybe think about putting things in english?

Nan Creatures

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Apr. 11, 2012

Rating: 1

Bloody cheap computer monsters mass immunity for 2 turns is supposed to be fair when all enemy monsters have it?

Mouse and Guns

Play Mouse and Guns

Mar. 27, 2012

Rating: 3

Naesme you get to keep weapons between runs. So you do end up being able to kill the cheese.

Night Bandits TD

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Mar. 26, 2012

Rating: 0

Adding quiting to main menu resets all your data. Bad theory and bad execution all around.

Night Bandits TD

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Mar. 26, 2012

Rating: -1

And once a skunk disables a tower it just takes up space for the rest of the map. No recovering.

Night Bandits TD

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Mar. 26, 2012

Rating: -1

Mute button fails to work (or is absent either is bad).

Epic Stand

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Mar. 24, 2012

Rating: -6

Decent, would be nice if there was more strategy than blow up the healers and bombers but eh. Also the spells don't actually become unlocked thats just the first map you can use it on.

Madness Retaliation

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Mar. 22, 2012

Rating: 0

Is there a way to skip the opening?

Orbids TD

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Mar. 17, 2012

Rating: -1

Needs about another two weeks of polishing. Glitchy (not every contact causes damage and occassionally stuff just goes everywhere.) and for the player to have access to the numbers (damage/angular speed etc.) as well as for poison and flame to actually be useful.

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