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Jindra34's Comments

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Adventure Kingdom

Play Adventure Kingdom

Jul. 26, 2011

Rating: 6

Right now you might want to bump up stamina recovery rate, or cut back the area costs. With maybe 12 stamina an hour areas costing 25+ stamina represent 2 hours of waiting for maybe 5 minutes of playing. You won't get much feedback with that rate of play.

Developer response from Seirie

Excellent suggestion, we just cut the stamina recovery time in half. Hopefully that will help a little bit.

Alienocalypse

Play Alienocalypse

Jun. 10, 2011

Rating: 3

Level 12 use mines to snipe the anti-air ground vehicles, then go for an air force.

Alienocalypse

Play Alienocalypse

Jun. 10, 2011

Rating: 2

What the f does it take to beat level 12? Pretty much everything I try just fails.

GITA Tower Defense

Play GITA Tower Defense

Jun. 09, 2011

Rating: 5

Um... why do you stop getting money after wave 30?

Eight Temples

Play Eight Temples

Apr. 09, 2011

Rating: 1

Seems to lock up occasionally but otherwise great.

Dwarven Castle

Play Dwarven Castle

Mar. 25, 2011

Rating: -2

Only 12 levels? (though the last 2 are Insane.)

Are You A Super Mega Ultra Evil Genius?!?

Play Are You A Super Mega Ultra Evil Genius?!?

Mar. 07, 2011

Rating: 0

I think I prefer the original.

Age Of Wind

Play Age Of Wind

Feb. 09, 2011

Rating: 2

needs a some more work to get it polished up, the camera shifts are slightly annoying, clipping through things is a pain, and pirates need to be adjusted.

Space Eagle

Play Space Eagle

Jan. 20, 2011

Rating: -1

Laser gun is also glitched, if mouse not on screen it fires in one place.

Space Eagle

Play Space Eagle

Jan. 20, 2011

Rating: -1

And the volt web sections are utterly horrible

Space Eagle

Play Space Eagle

Jan. 20, 2011

Rating: -1

er... cross not wide.

Space Eagle

Play Space Eagle

Jan. 20, 2011

Rating: 2

Also most gun upgrades (wide, fountain, wide multi) are absolutely useless.

Space Eagle

Play Space Eagle

Jan. 20, 2011

Rating: -1

So glitchy, the jump + respawns on wave shifts are a real pain. work out the bugs please.

Countdown 35

Play Countdown 35

Jan. 19, 2011

Rating: 5

Three things need to be done to make this game decent: 1: Slow down the difficulty curve, the enemies ramp up way too fast. 2: Reduce level times, my finger hurts at the end of a 3 minute long level 3: Add hotkeys for spell, because right now they are not worth the time to click on them

Civibattle

Play Civibattle

Nov. 18, 2010

Rating: -2

Nthing the comments on having the AI scale independent of Upgrades and I would also suggest not having the AI spawn everything at the same rate and have units return some resources when they walk of the map and do something about the spell crystal overload deal.

Frantic Farm Solitaire

Play Frantic Farm Solitaire

Nov. 10, 2010

Rating: -1

highly glitchy, its possible for a field card to not show.

Infinity Dungeon

Play Infinity Dungeon

Sep. 17, 2010

Rating: 2

the 70 kill thing apparently requires exactly 70 kills no more no less. thats mean

Robot Arena

Play Robot Arena

Sep. 14, 2010

Rating: 3

Life pills need to grant more health at later levels. 300-500(maybe 10x'ed) health (maxed support) doesn't help much when boss does 1000's a hit and you have 10000+ health.

all your base are belong to us

Play all your base are belong to us

Aug. 30, 2010

Rating: -1

how does any color win? and what is the general point of this?

Ground Camp

Play Ground Camp

Aug. 29, 2010

Rating: 0

agreeing with what others have said already, right now short of precognition defeat can potentially come in the first level.

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