Could be better. I am also really glad high difficulty enemies don't change tactics otherwise the 30(4) in all starting with 50 armor and 40ish shield would cause major problems. Please find a different way to up the difficulty.
And game over/win checks are absolutely wierd. Had a reverse (headed prior to a 1 now to a 3 hand player) and a game over. Both should not happen. and when playing a wild you have to change the color. Get the CPU to follow the rules and it to stop turn glitching and it might be a good game.
547843, There is no functional difference between bleeding a minimal chunk of the reward to a player and allowing them to replay past levels in this game as levels don't offer special rewards.
Honestly the best way to handle stamina, especially considering it can be upgraded, is to have it do a total refill every X hours, and make it divide the stamina up into units of return. Also really like the shop mechanic of items coming in and getting sold out.
Just to get on the same page Dellevi were you taking about full refill or just like +5 stamina on increasing level? Probably should have asked first and assumed you meant the first. And honestly the difficulty is not exactly increasing very fast.
Dellevi with how often players can level that would defeat the point of stamina. Getting some back from beating an adventure segment (or something else above enemy rewards) might be better.
The shop music is one of my personal favorites. That and mushroom forest.