Games Achievements My Kong Sign In

jmarley108's Comments

Comment

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 07, 2008

Rating: 0

The game has potential, but there are two factors that make it too annoying to be enjoyable. There's no save feature so if you can't play a few maps and then come back to it; you'll be stuck replaying it from the beginning. Secondly, the computer opponent takes such a long time to complete its moves that I end up switching screens to read my email or wandering off to the fridge to kill time until I can play the next move. If these issues were resolved I'd give it a 5. As it is, 3/5.

Shinju

Play Shinju

Aug. 24, 2008

Rating: 0

Once you get past the tutorial level (where the game does all the work for you) there doesn't appear to be any increase in difficulty. Only the graphics provide any variety at higher levels. I got up to level 53 in the hope that there might be some extra twist to the game, but finally quit out of boredom. It's an interesting idea for a game (making people count and think instead of just zap things), but it's too easy and repetitive so there's no motivation for the player to continue.

Bloons Pop Three

Play Bloons Pop Three

Aug. 24, 2008

Rating: 0

I normally find this type of match-3 game to be calming zen thing, something to do when I've got insomnia or whatever. However, the speed lag on this game was too annoying to allow the game to be happy-mindless-zen. It's a very simple game, so I don't know why the graphics take so long to process. I want to be able to just click-click-click and with this game you click and then wait-wait-wait until you're finally allowed to move again. I'd give it a much higher rating if the game moved faster rather than tell me I'm "awesome" every move.

Epic war

Play Epic war

Aug. 21, 2008

Rating: 0

It got rather monotonous by the end. It's very unsatisfying to have to reverse strategize (keeping the enemy alive as long as possible) to gain experience points. (If anyone is having trouble with any levels prior to the final boss, just go back and play an easy level dragging it out as long as possible to gain points to earn upgrades.) Once you've upgraded everything, it becomes ridiculously simple (and thus boring) right up until the final boss. However, rather than make the game more interesting, the final boss just makes it frustrating because the key to defeating it (spamming it with cheap units to slow it down) means you're in for a long slog of hitting the same keys over and over. (Unless someone's found a way to spam hobbits automatically?)

6 Differences

Play 6 Differences

May. 20, 2008

Rating: 0

Cool images (same for the previous version of the game). It's amazing how obvious a difference is after you finally spot it (or resort to "hint") when a moment before you could swear that there wasn't anything left to find.

Chronotron

Play Chronotron

May. 15, 2008

Rating: 0

The recent fix worked for me and I can now save my progress. (Very useful when you don't have the attention span to play it straight through in one go.) Good game, fun puzzles. I think some of the other "glitches" that people are complaining about are part of the basic puzzle. If you walk the character past an obstacle that wasn't there in one iteration and on a later iteration, an obstacle has moved (or a platform is higher and out of reach), the character will fall out of sync. This isn't a glitch in the game, it's a glitch in time and the whole point is figuring out how to avoid time travel conundrums. (I admit that I had to resort to checking the walkthrough on a couple of the harder levels. So, an extra thanks to the developer for making that feature available right in the game.)

Chronotron

Play Chronotron

May. 12, 2008

Rating: 0

The game is an interesting concept and I like working out the puzzles. However, I'm having the same trouble many other people have reported in that it doesn't save my progress and each time I come back to it, I have to start over at level 1. I don't really have the patience to re-play old levels just to get to new levels. If the save glitch can be worked out this would be a great game.

Onslaught2

Play Onslaught2

May. 02, 2008

Rating: 0

This game is oddly hypnotic. I have a fondness for tower defense games in general and the combos give this one a unique twist. The easier modes are ... well, easy, so it doesn't really get to be a challenge until you've unlocked Extreme Mode and gotten up to around wave 130. Obviously, not a game for you if you're just in a hurry to get to the end (since the only end is your eventual demise), but a fun time-waster.

Sonny

Play Sonny

May. 02, 2008

Rating: 0

It looked promising at first. Decent graphics and similar gameplay to other games that I've liked, but it soon grew dull. The fights seemed a bit pointless with the only goal to level up, rather than explore the map (which only has four areas) or advance the story (a few plot teasers, but no follow-up). Okay game, but not my thing.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 18, 2008

Rating: 0

I just completed Mardek ch2 for the second time. I'd done it last month and then they came out with badges for it and I "had" to go back and play it again. Most other games and I'd be complaining about that, but it was still entertaining and a second trip through the game showed me a few missed areas and gave me the opportunity to get the hang of reactions. (Thus I am fully primed for the next chapter whenever it is released.) My tip to combat a complaints I've read: save often and in more than one slot and then you *can* go back and hunt down hidden areas without starting again from the beginning. Also, if you actually *read* the text instead of complain about it, you'll get the occasional clue about what to expect next and quite a bit of it is amusing to read anyway. (I did want a "skip" option in those few places where a boss battle was proceeded by a long dialog, because if I died more than once--which I did--I had to go through the exact same text to re-start the battle.) 5/5

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Mar. 28, 2008

Rating: 0

Just finished chapter two. Great game. Didn't think I'd like it at first as chapter one started slow plotwise. The first level of chapter one -- which later turns out to be a fantasy -- was a bit dull. When I hit the gimmick of the kids fighting with "imagination" instead of magic, I was amused and was suddenly sucked back into the game. By chapter two I was completely hooked. I never got the hang of equipping reactions, but you can beat the game without them so I guess it doesn't matter.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate